Fbx export to C4d
![Perilous7](https://secure.gravatar.com/avatar/8026d3f47450ef73d86dbe53e9f74f10?&r=pg&s=100&d=https%3A%2F%2Fvanillicon.com%2F8026d3f47450ef73d86dbe53e9f74f10_100.png)
Hi all,
I have been beavering away exporting my Gen 2 male via fbx to cinema 4d my preferred modeler, i cant seem to get much of the body morph details into cinema, seems a bit smooth. ive made sure ive exported morphs in the save dialogue, and ive upped the subdivison on the figure before export.
Is there a setting im missing?
Comments
i think ive added the michael hd morphs which i believe are just displacement maps? i thnk the other morphs transferred over. i will try some more extreme morphs to test this
HD morphs are not displacement maps, they are morphs sculpted on a subivided version of the mesh.