Skin body G8 to G9
Willy2
Posts: 175
Do you think that we will have a tool to convert G8 body textures to G9.
Without skin converter, I think with Photoshop and graphic tablet we can modify a G8 skin to fit G9.
Also, I would like to know if there is a better software than Photoshop to stretch and distort textures.
Comments
Daz Studio does not have a tool to bak maps between mdoels, but other aplications do - you just need to make the shapes match (exporting Genesis 9 with the Genesis 8 clone shape applied might work, or at least provide a good starting point). We know that Cayman Studuios is working on a product similar to their previous tools for using at least Genesis 8 maps on Genesis 9
It's reassuring to know that a solution is on the way.
The conversion with Photoshop would have been quite easy for the head but harder for the body.
Personally, I think the skin conversion is more important than the body shape conversion. Indeed, with a little patience, you can quite easily reconstruct the shape of a head or a body, especially since the DAZ characters are very easily modifiable.
Bridget8 Skin on G9
How did you do this? What software did you use to make the conversion?
Hi, anyone ? no clue to convert textures maps from G8 to G9 ?
I thought you "just had to use" the Map Transfer tool. I'm noit sure if you can still use it to transfer to G9 but for example, others wrote tutorials on how to do it from G8F to G8.1F, G8M to G8.1M and so on. Do a search for Sickleyield Map Transfer Tutorial and see if that finds the tutorials I'm thinking of or at least similar ones that will technically work the same way.
Map transfer works on a single figure, so you need both UVs - that isn't an option for Gensis 8 to Genesis 9, or vice versa
Oh, OK. Well that's a bummer.
easiest way for the community to convert textures is to make their own g8 UV map for g9. you can do that in blender and there are plenty of tutorials to make uv maps. it pretty much involves moving G9's UV lines around to match the g8 texture in the UV editor. i started to do that but i dont really have the motivation to finish it. lol
That won't allow you to use the Genesis 8 maps on Genesis 9 as the boundaries between surfaces are not the same. A better option is, starting from a clone shape and tweaking as needed, to match shapes and then in Blender or another tool apply the maps to Genesis 8 and bake them to Genesis 9 using the standard UVs.
How about replacing g9's surfaces with your own? but i guess that gets too hairy. i wanted to avoid baking things that take up more disk space, but i guess it can't be avoided.
Ah ok, something like what these guys are doing. https://www.daz3d.com/forums/discussion/599256/baking-textures-from-g8f-to-g9
Since the actual polygon arrangement has changed it would not be possible to cleanly apply the old surface divisions. The only way I can see to do it would be to use a modeller to slice new loops where needed, and then to make each area where different maps overlapped in the two layouts its own surface group - but of course that would break a lot of other things.
I found a way to get around the boundary problem, which is to turn on the "single UDIM" uv set on the g9. this compresses the UV maps into a single UDIM tile, so every surface now uses one texture.
You just need to append every texture into a single 8k x 8k image file. Then you could move around UV lines to fit the texture, like I did in my first post.
I'm trying to "bake UV maps" to automate this. Similar to bake textures, I "project" the UV map from the g8 to g9 (on g8 clone), using belnder's Data Transfer modifier. I had to download a single UDIM uv set for the g8 before i could do that (from the ITF Character Dev Kit)
It works pretty well, but there's a few gaps in the uv map that i'm trying to fix.
Here is before and after.
why was my picture of g9 with g8's skin removed? it contained no nudity.
It had nudity covered with squiggles. Acceptable Ways of Handling Nudity
Could you use the Data Transfer modifier to bring over Genesis 8's mouth and eye textures to Genesis 9's? Or this UDIM process? I've tried an old Blender baking method to get the main textures moved over but it kind of craps out on transferring eyes and mouth textures. Anatomy textures are a bit of hit or miss with this old process too.
unfortunately no, but i havent really tried because i dont have faith those would work lol
theoretically you can, as long as you get the eyeball/mouth/genital geometry to match before projecting the textures/UV.
And therein lies my problem because even with the Genesis 8 Male clone morph dialed up the mouth and eyes don't align well with Genesis 8. Not without some more manipulation. The genitals I did get to align somewhat, but that's a fairly easy map to clean up.
? maybe the reverse would help. Dial the G9 clone [we make our own] into G8.
As I don't have any G9 content and it is a PA sale, I decided to take the plunge and buy some of the Zev0 G9 packs I have bought for previous generations. Then I got carried away and bought the Anatomical Geografts from the unmentionable store too. All the time I was thinking that I could use the hair, clothers and skins from my extensive G8 library. But horrors - no!. Turns out that, while there may be workarounds to get clothing and hair to fit, the skins are a non-starter. I then discovered that the only way to get around this is to buy a product that somehow adds (more) geografts to G9 to "wear" a G8 skin. I just don't like the sound of that solution one bit (Silence of the Lambs?).
So I will now have to bide my time and pick up content for G9 very, very gradually as it appears at big discounts. Or is it worth it at all? Unfortunately, I doubt that I can get a refund for the Rotica purchases - that will teach me to do some research first.