Need Light, Shaders and Hair advice / help. Thanks!

I've been searching the forums for quite a few hours now and haven't quite found the solutions to my questions. I searched deviantart and a general google search too.

I've got several items saved to my wish list, but until then I'd like to see if any one has any suggestions.  Iray seems to be doing great with the hair I've been attempting to render with just the prepackaged 'Iray shaders'.

I may still get the UHT Hair Shaders for Iray anyway. However when it comes to rendering with 3Delight I'm having less than stellar results (apparently a very common issue) I've tried using several different lights, or just UberEnviroment2, I've used the Omnifreaker SimpleSurface shader (which seems to be working the best and isn't super slow),  Omnifreaker Human Surface shader, the Ubersurface shader, the Uberhair shader (which doesn't seem to work at all), the AOA subsurface shader, the Daz basic ones (alll of them!) 

I've turned shadows on and off, I've increased the render dimensions. I've tried different light styles. I've tried several of UE2's light settings (occulsion w/ soft, etc )  I haven't fiddled too much with the hair settings themselves yet as I was hoping to find a tutorial.  Can anyone suggest which shader I should stick with and maybe which toggles I should change to keep the hair from being super dull or a big chunk of clay like strips, or completely transparent?

Not sure if it matters but if case it does here are the computer stats:  Processor : Intel (R) CoreTM i7-3770 CPU @ 3.40GHz  Ram is 12.0 GB Running Windows7 64 Bit. Graphics card is GeForce GTX 680.

 

Thanks so much!

Comments

  • prixatprixat Posts: 1,590

    Using the Ubersurface (base) shader gives you extra options the default shader doesn't have.
    Things like 'exclude from raytracing', 'no shadows', 'no occlusion' and 'reduced shading rate'.
    All of these can be huge time savers for hair rendering in 3Delight, I'd recommend persevering with that shader.

  • talihawktalihawk Posts: 86

    but if you take off so many of the options, does the shader actually end up doing anything to how it ends up rendering?

  • prixatprixat Posts: 1,590

    You just switch what's appropriate or what you can get away with, as the scene demands. It's good to have options. laugh

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