Genesis 8 Textures on Genesis 9?
Gregorius
Posts: 397
I've just been tinkering with G9 and looking to adapt a previous product of mine to the new base. In the absence of any merchant resources yet available, I'm wondering if there's a way to convert Genesis 8 textures to Genesis 9. I welcome any ideas or tips! Thanks in advance!
Post edited by Richard Haseltine on
Comments
Moved to Technical Help as it is a content rather than a Daz Studio question.
Not dierctly - the UVs are different and so are the surface groups, so remapping wouldn't be an option. What you could do is export both figures as OBJ (ideally with Genesis 9 shaped to match Genesis 8), import them into a suitable modelling application (I think Blender would do), apply your maps to 8, and bake them to new maps on 9.
Thanks! I've downloaded Blender and been trying to follow this tutorial, I've used a hidden clone morph and a bit of leg posing to get G9 as close in shape to G8Fas possible and exported the result along with G8F herself as OBJs. So far, it hasn't worked. I keep getting a warning about a "circular dependency" in one of the material zones (not always the same one; it seems to move around). The baking process still proceeds, but after about an hour, most of which is spent stuck at 1% progress, it seems to finish without any remapped textures having been generated. I'll keep working on it.
Any Luck? I have a handful of highly customized 8.1 characters I want to transfer to 9.0. Stuck at reproducing their textures on 9.0 (sans customizing 9.0 textures all over again).
I am also very puzzled by this...