Problem with matching clothes to human model

I've just bougth the clothes for my Genesis 2 Female model and sth is wrong with matching these clothes.

I thought that if i load a clothes from one set, there won't be effects such as blouse visible through the coat which is applied on it?

how to fix it?

problem.jpg
1012 x 856 - 122K

Comments

  • Richard HaseltineRichard Haseltine Posts: 102,792

    If items come from different sets there is no guarantee they will mix cleanly. In this case, assuming there are no morphs to flatten the frills, I would apply a DForm to the blouse, then move the field right out of the way, switch to the Node Weigh Map brush tool and in tool settings apply the influence weight for the DForm, then paint on to the protruding sections and scale the DForm to tuck them away. In other cases it may be enough to apply a Smoothing Modifier to the top layer of clothing and set it to collide with the under layer, but here that would produce nasty lumps.

  • OstadanOstadan Posts: 1,128

    Also don't forget the 'push modifier', which is sometimes very helpful indeed.

  • mjc1016mjc1016 Posts: 15,001

    Or changing the collision object for the item on top...if you change the vest's collision from G2F to the dress/blouse, it will still be 'fit to' G2F, but 'layered' on top of what other cloting in under it. 

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