Inverted Mesh effect with Shader Mixer?
![TheNathanParable](https://secure.gravatar.com/avatar/c75d57e398dc0996b622db059d54f369?&r=pg&s=100&d=https%3A%2F%2Fvanillicon.com%2Fc75d57e398dc0996b622db059d54f369_100.png)
You know how when a mesh is inverted, and you can only see the inside of it and not the outside...is there any way to achieve a similar effect through Shader Mixer?
I have an idea concerning using the Geometry Shell to create a fake outline around everything, similar to how outlines are done in older videogames.