How to avoid the shrink-wrap effect of auto-fit

Hey guys,

So I have been experimenting with modeling clothing using zBrush and Hexagon, and have not been yet able to avoid/minimize the significant deformations imposed by the auto-fit tool in Daz (when, for example, making a long robe/dress). I was curious if you know of any techniques that could help minimize such artifacts.

Thanks in advance,

Davide

Comments

  • spearcarrierspearcarrier Posts: 708

    I'd like to know, too. So... bookmarking this thread and hoping.

  • patience55patience55 Posts: 7,006

    This: http://www.daz3d.com/sickle-rigging-and-morphing-system

    It's the bones that are auto-fitting, once they are renamed, etc. they will not try to move with the figure. This then is where poses and morphs come into play.

     

  • PA_ThePhilosopherPA_ThePhilosopher Posts: 1,039
    edited July 2015

    This: http://www.daz3d.com/sickle-rigging-and-morphing-system

    It's the bones that are auto-fitting, once they are renamed, etc. they will not try to move with the figure. This then is where poses and morphs come into play.

    I am not sure I understand what you mean. Are you saying I should I try renaming the bones to something else then?

    Also, the plugin you linked to seems to be just for older Generation 4 characters. 

    Davide

    Post edited by PA_ThePhilosopher on
  • PA_ThePhilosopherPA_ThePhilosopher Posts: 1,039
    edited July 2015

    Ok, well I tried renaming the bones to something else (added a "1" to the end of each name), then did the auto-fit again. But I am getting the same shrink-wrap result. 

    Any other ideas?

    Post edited by PA_ThePhilosopher on
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