How to avoid mesh shrinkage with Morph exported from ZBrush?
bwise1701
Posts: 247
Hey Everyone, my workflow is like this
Goz from Daz
in Zbrush - subdivide to level 4
Sculpt
reset to level 1
Goz export back to Daz
Accept Morph and name - make sure reverse deformations is on
Then turn new morph dial to 100 - notice mesh shrinkage
is there a way to avoid this?
Thanks for the help