How to avoid mesh shrinkage with Morph exported from ZBrush?

Hey Everyone, my workflow is like this

 

Goz from Daz 

in Zbrush - subdivide to level 4 

Sculpt

reset to level 1 

Goz export back to Daz

Accept Morph and name - make sure reverse deformations is on

Then turn new morph dial to 100 - notice mesh shrinkage

is there a way to avoid this? 

Thanks for the help

 

 

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