Hexagon bridge misfunction with new DAZ Studio

cherpenbeckcherpenbeck Posts: 1,413

Anybody encountering the same problem? I try to make morphs from a DAZ 4.8 Genesis2 male in Hexagon. Transfer to Hexagon Version 2.5 works just fine, morph in Hexagon as well. I used base resolution and I used only smoothing to get rid of the ears of my actor, as I need a figure without ears. Didn't change number of nodes, as far as I know.

Transfer back to DAZ Studio doesn't work. I get the "save" dialog, I get a morph slider, but I don't get the morph. The figure looks as before.

Any suggestions?

Edit: if I clear the scene, I can export the figure to DAZ, but then it is an unmovable statue.

 

Post edited by cherpenbeck on

Comments

  • patience55patience55 Posts: 7,006
    edited July 2015

    I think something got borked.

    Sent the figure over once .. further attempts resulted in nothing landing in Hexagon with D/S being locked in a flash circle dance. Seems to me this worked fine the other day BUT today we updated flash ... so the problem should possibly be brought to the bug report room which I don't do so maybe somebody who knows more about these things can check and report if necessary.

     

    edit to update: After rebooting computer got D/S to eventually send G2M over the bridge. It sends it over with reduced resolution as it should. Morphed a quick head horn, sent it back ... morph was created and does indeed show up on the Parameters Tab under morphs.

    I think maybe I need a new laptop to cope better with D/S4.8++

     

    Edit to add forgotten sentence: You say you got the morph dialer ... and dialing in the morph nothing happened? No I don't know why that would happen. If the program thinks there was nothing to morph it wouldn't go that far even. Hmm ... make sure the name is very unique. If there's any chance there's another morph with the same name, only one will work.

    Post edited by patience55 on
  • cherpenbeckcherpenbeck Posts: 1,413

    Perhaps I should be a bit more precise. I can transfer the Genesis figure to Hexagon just fine, using the bridge. I can tweak it in Hexagon. I can save it in Hexagon. I can click the transfer to DAZ Studio, and DAZ Studio shows me that ther is a morph coming. I can name that morph, a correctly namend morph-slider appears (Morhs - Hexagon Bridge, the slider with my morph name). But...

    All I get is the same figure I had before, with the Morph slider just tweaking the figure (it`s the demon) to look more or less human, but the changes I made in hexagon don't appear. I tried it several times, allways the same result.

    And I desperately need the demon without ears.

    If nothing else works, I will have to work with heavy photoshopping, but that is not what I intended when I bought Hexagon.

  • JimmyC_2009JimmyC_2009 Posts: 8,891

    All I get is the same figure I had before, with the Morph slider just tweaking the figure (it`s the demon) to look more or less human, but the changes I made in hexagon don't appear. I tried it several times, allways the same result.

    I am not sure what you mean here?    The Morph Slider just 'tweaking'  the figure?  

    I just tried this with a Base genesis (original) figure, sent it to Hex, used the Soften Tool to get rid of most of the left ear, sent it back to DS, and it creaated the Morph Slider, and it works as expected.   If you are not sending the Base figure over (but a morphed one) then on return, you need to tell morph loader by changing Reverse Deformation in Morph Loader Pro to 'yes' I think.

  • cherpenbeckcherpenbeck Posts: 1,413

    JimmyC2009: Thanks, you made my day! That worked. Changing Reverse Deformation was the missing part, didn't find that in the tutorials so far.

    And I discovered that I can use the saved hexagon file for the same genesis figure again and again ( as I still run out of luck if I wish to save my morph, I tried safe as character preset, but if I load the character, it is the old Genesis one without my moph. DAZ definitely needs a good manual for beginners).

    But my main problem is solved.

     

     

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