Supersuit Crash
jomrrro
Posts: 0
Hi there' guys. You know, I've being working with Daz for a while. Recently, I got the Supersuit Bundle stuff. Installed, ok. But once I'm going to apply, to merge it on my figure, the siftware crashes helplessly... Please, what can I do? I have Daz 4.0.3.4
Thanks in advance
Comments
What does it say in the Log File about the crash, Help > Troubnleshooting > View Log File?
How are you trying to load the items, from where exactly?
HI, thanks for the answer:
+++++++++++++++ DAZ Studio 4.0.3.9 starting +++++++++++++++++
Platform bits: 32
Qt Version: 4.7.0
Running on Windows 7, Build 7600, No Service Pack Installed
CPU String: GenuineIntel
Stepping ID = 2
Model = 5
Family = 6
Extended model = 2
CLFLUSH cache line size = 64
APIC Physical ID = 4
The following features are supported:
SSE3 New Instructions
MONITOR/MWAIT
CPL Qualified Debug Store
Thermal Monitor 2
x87 FPU On Chip
Virtual-8086 Mode Enhancement
Debugging Extensions
Page Size Extensions
Time Stamp Counter
RDMSR and WRMSR Support
Physical Address Extensions
Machine Check Exception
CMPXCHG8B Instruction
APIC On Chip
SYSENTER and SYSEXIT
Memory Type Range Registers
PTE Global Bit
Machine Check Architecture
Conditional Move/Compare Instruction
Page Attribute Table
Page Size Extension
CFLUSH Extension
Debug Store
Thermal Monitor and Clock Ctrl
MMX Technology
FXSAVE/FXRSTOR
SSE Extensions
SSE2 Extensions
Self Snoop
Hyper-threading Technology
Thermal Monitor
Pend. Brk. EN.
CPU Brand String: Intel(R) Core(TM) i3 CPU 530 @ 2.93GHz
Cache Line Size = 64
L2 Associativity = 6
Cache Size = 256
Total Physical Memory: 4095 Mb (4294967295)
Available Physical Memory: 4095 Mb (4294967295)
Total Virtual Memory: 4095 Mb (4294836224)
Available Virtual Memory: 3924 Mb (4115427328)
Current Memory Usage: 25%
vie 17. ago 23:06:56 2012
Temp folder: C:/Users/JOHNATHAN/AppData/Roaming/DAZ 3D/Studio4/temp
Total temp disk size: 1907626 Mb, Available: 1391015 Mb
Locale: es_ES
No translator found.
Reading style definition C:/Program Files (x86)/DAZ 3D/DAZStudio4/resources/style/Main Street.style
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Reading help file C:/Program Files (x86)/DAZ 3D/DAZStudio4/docs/DAZ Studio Standard/DAZStudioStandardHelp.dsx
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Scanning import folders
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Using GLEW 1.5.8
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OpenGL features for current hardware:
OpenGL provider: ATI Technologies Inc.
OpenGL renderer: ATI Radeon HD 5700 Series
OpenGL version: 4.1.11259
Maximum number of lights: 8
Number of auxiliary buffers: 4
Number of texture units: 8
Depth buffer bit resolution: 24
Maximum OpenGL texture size: 16384 x 16384
Current OpenGL Texture Quality Setting: Good Performance
RGBA color bitplane resolutions: 8 8 8 8
GLSL version: 4.10
Shadow mapping supported
VBO supported
*** Scene Cleared ***
Loading plug-ins:
aniMate2.dll
dz3dbridge.dll
dz3dconnexion.dll
dz3dmouse.dll
dzalignace.dll
dzassetiofilters.dll
dzautofit.dll
dzautoriggerbasic.dll
dzautoshaderbakeractions.dll
dzbrycebridge.dll
dzbvh.dll
dzcolladax.dll
dzcomponents.dll
dzcontentdbeditor.dll
dzcontentlibrarypane.dll
dzcr2exporter.dll
dzcustomizedlg.dll
dzdelightrenderer.dll
dzdformeditor.dll
dzeasyloader.dll
dzexpexporter.dll
dzfbxexporter.dll
dzfiguresetup.dll
dzgoz.dll
dzhexagonbridge.dll
dzimageio.dll
dzjointeditor.dll
dzlayerededitor.dll
dzlayerfilter.dll
dzmanualshaderbaker.dll
dzmaptransfer.dll
dzmorphfollower.dll
dzmorphloader.dll
dzmorphloaderpro.dll
dzobjexporter.dll
dzoptitexclothbasic.dll
dzpolygongroupeditortool.dll
dzprimitives.dll
dzpropertyeditor.dll
dzpuppeteer.dll
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dzscriptedrenderer.dll
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dzspotrendertool.dll
dztextureatlas.dll
dztransferutility.dll
dzu3dexporter.dll
dzweightmapbrush.dll
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dzpowerpose.dll
WARNING: interface\dialogs\dzbasicdialog.cpp(164): No parent specified for DzBasicDialog!
WARNING: QLayout: Attempting to add QLayout "" to QWidget "", which already has a layout
Total class factories: 1064
WARNING: 3DConnexion Plug-in Error: Could not create Device, CoCreateInstance failed
3D mouse support library could not be loaded.
Creating interface
Successfully created OpenGL viewport for Viewport1.
Successfully created OpenGL viewport for Viewport2.
Successfully created OpenGL viewport for Viewport3.
Successfully created OpenGL viewport for Viewport4.
Executing startup script...
Started in: C:/Program Files (x86)/DAZ 3D/DAZStudio4
Asset : Shader Presets/Supersuit/Metal/ Armor - Chainmail1 - Bright Silver.dsa could not be located
Asset : Shader Presets/Supersuit/Metal/ Armor - Chainmail1 - Dark.dsa could not be located
Asset : Shader Presets/Supersuit/Metal/ Armor - Chainmail1 - Dull Silver.dsa could not be located
Asset : Shader Presets/Supersuit/Metal/ Armor - Chainmail1 - Gold.dsa could not be located
Asset : Shader Presets/Supersuit/Metal/ Armor - Chainmail2 - Gold Raytrace.dsa could not be located
Asset : Shader Presets/Supersuit/Metal/ Armor - Chainmail2 - Gold.dsa could not be located
Asset : Shader Presets/Supersuit/Metal/ Armor - Chainmail2 - Silver Raytrace.dsa could not be located
Asset : Shader Presets/Supersuit/Metal/ Armor - Chainmail2 - Silver.dsa could not be located
Asset : Shader Presets/Supersuit/Metal/ Armor - Dark Steel Engraved 1.dsa could not be located
Asset : Shader Presets/Supersuit/Metal/ Armor - Dark Steel Engraved 2.dsa could not be located
Asset : Shader Presets/Supersuit/Metal/ Armor - Dark Steel Engraved 3.dsa could not be located
Asset : Shader Presets/Supersuit/Metal/ Armor - Gold Embossed 2.dsa could not be located
Asset : Shader Presets/Supersuit/Metal/ Armor - Gold Scale.dsa could not be located
File loaded in 0 min 23.6 sec.
Loaded file: Genesis.dsf
DAZ Studio Started
Creating Pixel Buffer
Pixel buffer - Width: 1024 Height: 1024
Compiling OpenGL Shader...
Fragment Shader:
Fragment shader was successfully compiled to run on hardware.
Fragment Shader compiled successfully.
Linking Shader:
Fragment shader(s) linked.
Shader Program successfully linked.
Loaded image M5PhillipLimbs01.jpg
Loaded image M5PhillipLashes.jpg
Loaded image M5PhillipLashesO.jpg
Loaded image M5PhillipEyes01Shadow.dsi
Loaded image M5PhillipEyes01.jpg
Loaded image M5PhillipEyesShadow.png
Loaded image M5PhillipEyesO.jpg
Loaded image M5PhillipMouth.jpg
Loaded image M5PhillipFace01.jpg
Loaded image M5PhillipTorso01.jpg
Loaded image M5PhillipMouthO.jpg
Loaded Morph Deltas in 0 min 0.1 sec.
Loaded file: FBMMichael5Hero.dsf
Loaded Morph Deltas in 0 min 0.0 sec.
Loaded file: FBMMichael5.dsf
File loaded in 0 min 19.2 sec.
Loaded file: Michael 5 Heroic.dsf
Loaded image M5PhillipEyes01.jpg
Loaded image M5PhillipEyesShadow.png
Loaded image M5PhillipEyes01Shadow.dsi
Ran tdlmake on image C:/Users/JOHNATHAN/Documents/DAZ 3D/Studio/My Library/Runtime/Textures/DAZ/Characters/MilMan/M5/M5PhillipLimbsD.jpg
Ran tdlmake on image C:/Users/JOHNATHAN/Documents/DAZ 3D/Studio/My Library/Runtime/Textures/DAZ/Characters/MilMan/M5/M5PhillipLimbsSSS.jpg
WARNING: general\dzmorphdeltas.cpp(260): Invalid vert count specified in DzMorphDeltas::setVertCount()
WARNING: general\dzmorphdeltas.cpp(260): Invalid vert count specified in DzMorphDeltas::setVertCount()
WARNING: general\dzmorphdeltas.cpp(260): Invalid vert count specified in DzMorphDeltas::setVertCount()
WARNING: general\dzmorphdeltas.cpp(260): Invalid vert count specified in DzMorphDeltas::setVertCount()
WARNING: general\dzmorphdeltas.cpp(260): Invalid vert count specified in DzMorphDeltas::setVertCount()
WARNING: general\dzmorphdeltas.cpp(260): Invalid vert count specified in DzMorphDeltas::setVertCount()
WARNING: general\dzmorphdeltas.cpp(260): Invalid vert count specified in DzMorphDeltas::setVertCount()
WARNING: general\dzmorphdeltas.cpp(260): Invalid vert count specified in DzMorphDeltas::setVertCount()
WARNING: general\dzmorphdeltas.cpp(260): Invalid vert count specified in DzMorphDeltas::setVertCount()
WARNING: general\dzmorphdeltas.cpp(260): Invalid vert count specified in DzMorphDeltas::setVertCount()
WARNING: general\dzmorphdeltas.cpp(260): Invalid vert count specified in DzMorphDeltas::setVertCount()
Ran tdlmake on image C:/Users/JOHNATHAN/Documents/DAZ 3D/Studio/My Library/Runtime/Textures/DAZ/Characters/MilMan/M5/M5PhillipLimbs01.jpg
Ran tdlmake on image C:/Users/JOHNATHAN/Documents/DAZ 3D/Studio/My Library/Runtime/Textures/DAZ/Characters/MilMan/M5/M5PhillipLimbs01S.jpg
Ran tdlmake on image C:/Users/JOHNATHAN/Documents/DAZ 3D/Studio/My Library/Runtime/Textures/DAZ/Characters/MilMan/M5/M5PhillipLimbs01B.jpg
Ran tdlmake on image C:/Users/JOHNATHAN/Documents/DAZ 3D/Studio/My Library/Runtime/Textures/DAZ/Characters/MilMan/M5/M5PhillipLimbsT.jpg
Ran tdlmake on image C:/Users/JOHNATHAN/Documents/DAZ 3D/Studio/My Library/Runtime/Textures/DAZ/Characters/MilMan/M5/M5PhillipLashesO.jpg
Ran tdlmake on image C:/Users/JOHNATHAN/Documents/DAZ 3D/Studio/My Library/Runtime/Textures/DAZ/Characters/MilMan/M5/M5PhillipLashesD.jpg
Ran tdlmake on image C:/Users/JOHNATHAN/Documents/DAZ 3D/Studio/My Library/Runtime/Textures/DAZ/Characters/MilMan/M5/M5PhillipLashes.jpg
Ran tdlmake on image C:/Users/JOHNATHAN/Documents/DAZ 3D/Studio/My Library/Runtime/Textures/DAZ/Characters/MilMan/M5/M5PhillipEyes01Shadow.dsi
Ran tdlmake on image C:/Users/JOHNATHAN/Documents/DAZ 3D/Studio/My Library/Runtime/Textures/DAZ/Characters/MilMan/M5/M5PhillipEyesO.jpg
+++++++++++++++ DAZ Studio 4.0.3.9 starting +++++++++++++++++
Platform bits: 32
Qt Version: 4.7.0
Running on Windows 7, Build 7600, No Service Pack Installed
CPU String: GenuineIntel
Stepping ID = 2
Model = 5
Family = 6
Extended model = 2
CLFLUSH cache line size = 64
The following features are supported:
SSE3 New Instructions
MONITOR/MWAIT
CPL Qualified Debug Store
Thermal Monitor 2
x87 FPU On Chip
Virtual-8086 Mode Enhancement
Debugging Extensions
Page Size Extensions
Time Stamp Counter
RDMSR and WRMSR Support
Physical Address Extensions
Machine Check Exception
CMPXCHG8B Instruction
APIC On Chip
SYSENTER and SYSEXIT
Memory Type Range Registers
PTE Global Bit
Machine Check Architecture
Conditional Move/Compare Instruction
Page Attribute Table
Page Size Extension
CFLUSH Extension
Debug Store
Thermal Monitor and Clock Ctrl
MMX Technology
FXSAVE/FXRSTOR
SSE Extensions
SSE2 Extensions
Self Snoop
Hyper-threading Technology
Thermal Monitor
Pend. Brk. EN.
CPU Brand String: Intel(R) Core(TM) i3 CPU 530 @ 2.93GHz
Cache Line Size = 64
L2 Associativity = 6
Cache Size = 256
Total Physical Memory: 4095 Mb (4294967295)
Available Physical Memory: 4095 Mb (4294967295)
Total Virtual Memory: 4095 Mb (4294836224)
Available Virtual Memory: 3924 Mb (4115427328)
Current Memory Usage: 24%
vie 17. ago 23:10:29 2012
Temp folder: C:/Users/JOHNATHAN/AppData/Roaming/DAZ 3D/Studio4/temp
Total temp disk size: 1907626 Mb, Available: 1390787 Mb
Locale: es_ES
No translator found.
Reading style definition C:/Program Files (x86)/DAZ 3D/DAZStudio4/resources/style/Main Street.style
Creating managers
Reading help index
Reading help file C:/Program Files (x86)/DAZ 3D/DAZStudio4/docs/DAZ Studio/DAZStudioHelp.dsx
Reading help file C:/Program Files (x86)/DAZ 3D/DAZStudio4/docs/DAZ Studio Express/DAZStudioExpressHelp.dsx
Reading help file C:/Program Files (x86)/DAZ 3D/DAZStudio4/docs/DAZ Studio Standard/DAZStudioStandardHelp.dsx
Reading help file C:/Program Files (x86)/DAZ 3D/DAZStudio4/docs/DAZ Studio Advanced/DAZStudioAdvancedHelp.dsx
Reading help file C:/Program Files (x86)/DAZ 3D/DAZStudio4/docs/onlinehelp.dsx
Scanning import folders
Scanning content folders
Using GLEW 1.5.8
Supported OpenGL extensions:
GL_AMDX_debug_output : NOT INITIALIZED
GL_AMDX_vertex_shader_tessellator : NOT INITIALIZED
GL_AMD_conservative_depth
GL_AMD_debug_output
GL_AMD_depth_clamp_separate
GL_AMD_draw_buffers_blend
GL_AMD_multi_draw_indirect : NOT INITIALIZED
GL_AMD_name_gen_delete
GL_AMD_performance_monitor
GL_AMD_pinned_memory : NOT INITIALIZED
GL_AMD_sample_positions : NOT INITIALIZED
GL_AMD_seamless_cubemap_per_texture
GL_AMD_shader_stencil_export
GL_AMD_shader_trace : NOT INITIALIZED
GL_AMD_texture_cube_map_array : NOT INITIALIZED
GL_AMD_texture_texture4
GL_AMD_transform_feedback3_lines_triangles
GL_AMD_vertex_shader_tessellator
GL_ARB_ES2_compatibility
GL_ARB_blend_func_extended
GL_ARB_color_buffer_float
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GL_ARB_copy_buffer
GL_ARB_depth_buffer_float
GL_ARB_depth_clamp
GL_ARB_depth_texture
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GL_ARB_draw_buffers_blend
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GL_ARB_shader_bit_encoding
GL_ARB_shader_objects
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GL_ARB_shading_language_100
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GL_ARB_texture_snorm : NOT INITIALIZED
GL_ARB_timer_query
GL_ARB_transform_feedback2
GL_ARB_transform_feedback3
GL_ARB_transpose_matrix
GL_ARB_uniform_buffer_object
GL_ARB_vertex_array_bgra
GL_ARB_vertex_array_object
GL_ARB_vertex_attrib_64bit
GL_ARB_vertex_buffer_object
GL_ARB_vertex_program
GL_ARB_vertex_shader
GL_ARB_vertex_type_2_10_10_10_rev
GL_ARB_viewport_array
GL_ARB_window_pos
GL_ATI_draw_buffers
GL_ATI_envmap_bumpmap
GL_ATI_fragment_shader
GL_ATI_meminfo
GL_ATI_separate_stencil
GL_ATI_texture_compression_3dc
GL_ATI_texture_env_combine3
GL_ATI_texture_float
GL_ATI_texture_mirror_once
GL_EXT_abgr
GL_EXT_bgra
GL_EXT_bindable_uniform
GL_EXT_blend_color
GL_EXT_blend_equation_separate
GL_EXT_blend_func_separate
GL_EXT_blend_minmax
GL_EXT_blend_subtract
GL_EXT_compiled_vertex_array
GL_EXT_copy_buffer : NOT INITIALIZED
GL_EXT_copy_texture
GL_EXT_direct_state_access : NOT INITIALIZED
GL_EXT_draw_buffers2
GL_EXT_draw_instanced
GL_EXT_draw_range_elements
GL_EXT_fog_coord
GL_EXT_framebuffer_blit
GL_EXT_framebuffer_multisample
GL_EXT_framebuffer_object
GL_EXT_framebuffer_sRGB
GL_EXT_geometry_shader4
GL_EXT_gpu_program_parameters
GL_EXT_gpu_shader4
GL_EXT_histogram
GL_EXT_multi_draw_arrays
GL_EXT_packed_depth_stencil
GL_EXT_packed_float
GL_EXT_packed_pixels
GL_EXT_pixel_buffer_object
GL_EXT_point_parameters
GL_EXT_provoking_vertex
GL_EXT_rescale_normal
GL_EXT_secondary_color
GL_EXT_separate_specular_color
GL_EXT_shader_image_load_store
GL_EXT_shadow_funcs
GL_EXT_stencil_wrap
GL_EXT_subtexture
GL_EXT_texgen_reflection : NOT INITIALIZED
GL_EXT_texture3D
GL_EXT_texture_array
GL_EXT_texture_buffer_object
GL_EXT_texture_compression_bptc : NOT INITIALIZED
GL_EXT_texture_compression_latc
GL_EXT_texture_compression_rgtc
GL_EXT_texture_compression_s3tc
GL_EXT_texture_cube_map
GL_EXT_texture_edge_clamp
GL_EXT_texture_env_add
GL_EXT_texture_env_combine
GL_EXT_texture_env_dot3
GL_EXT_texture_filter_anisotropic
GL_EXT_texture_integer
GL_EXT_texture_lod : NOT INITIALIZED
GL_EXT_texture_lod_bias
GL_EXT_texture_mirror_clamp
GL_EXT_texture_object
GL_EXT_texture_rectangle
GL_EXT_texture_sRGB
GL_EXT_texture_shared_exponent
GL_EXT_texture_snorm
GL_EXT_texture_swizzle
GL_EXT_timer_query
GL_EXT_transform_feedback
GL_EXT_vertex_array
GL_EXT_vertex_array_bgra
GL_EXT_vertex_attrib_64bit
GL_IBM_texture_mirrored_repeat
GL_KTX_buffer_region
GL_NV_blend_square
GL_NV_conditional_render
GL_NV_copy_depth_to_color
GL_NV_copy_image
GL_NV_explicit_multisample
GL_NV_float_buffer
GL_NV_half_float : NOT INITIALIZED
GL_NV_primitive_restart
GL_NV_texgen_reflection
GL_NV_texture_barrier
GL_SGIS_generate_mipmap
GL_SGIS_texture_edge_clamp
GL_SGIS_texture_lod
GL_SUN_multi_draw_arrays : NOT INITIALIZED
GL_WIN_swap_hint
WGL_EXT_swap_control : NOT INITIALIZED
WGL_ARB_extensions_string
WGL_ARB_pixel_format
WGL_ATI_pixel_format_float
WGL_ARB_pixel_format_float
WGL_ARB_multisample
WGL_EXT_swap_control
WGL_EXT_swap_control_tear
WGL_ARB_pbuffer
WGL_ARB_render_texture
WGL_ARB_make_current_read
WGL_EXT_extensions_string
WGL_ARB_buffer_region
WGL_EXT_framebuffer_sRGB
WGL_ATI_render_texture_rectangle
WGL_EXT_pixel_format_packed_float
WGL_I3D_genlock
WGL_NV_swap_group
WGL_ARB_create_context
WGL_AMD_gpu_association
WGL_AMDX_gpu_association
WGL_ARB_create_context_profile
WGL_NV_float_buffer
OpenGL features for current hardware:
OpenGL provider: ATI Technologies Inc.
OpenGL renderer: ATI Radeon HD 5700 Series
OpenGL version: 4.1.11259
Maximum number of lights: 8
Number of auxiliary buffers: 4
Number of texture units: 8
Depth buffer bit resolution: 24
Maximum OpenGL texture size: 16384 x 16384
Current OpenGL Texture Quality Setting: Good Performance
RGBA color bitplane resolutions: 8 8 8 8
GLSL version: 4.10
Shadow mapping supported
VBO supported
*** Scene Cleared ***
Loading plug-ins:
aniMate2.dll
dz3dbridge.dll
dz3dconnexion.dll
dz3dmouse.dll
dzalignace.dll
dzassetiofilters.dll
dzautofit.dll
dzautoriggerbasic.dll
dzautoshaderbakeractions.dll
dzbrycebridge.dll
dzbvh.dll
dzcolladax.dll
dzcomponents.dll
dzcontentdbeditor.dll
dzcontentlibrarypane.dll
dzcr2exporter.dll
dzcustomizedlg.dll
dzdelightrenderer.dll
dzdformeditor.dll
dzeasyloader.dll
dzexpexporter.dll
dzfbxexporter.dll
dzfiguresetup.dll
dzgoz.dll
dzhexagonbridge.dll
dzimageio.dll
dzjointeditor.dll
dzlayerededitor.dll
dzlayerfilter.dll
dzmanualshaderbaker.dll
dzmaptransfer.dll
dzmorphfollower.dll
dzmorphloader.dll
dzmorphloaderpro.dll
dzobjexporter.dll
dzoptitexclothbasic.dll
dzpolygongroupeditortool.dll
dzprimitives.dll
dzpropertyeditor.dll
dzpuppeteer.dll
dzpz3importer.dll
dzrenderedit.dll
dzrenderlibrary.dll
dzrslshadercompiler.dll
dzsavefilters.dll
dzsceneinfo.dll
dzscriptedrenderer.dll
dzscriptedsteps.dll
dzshaderbaker.dll
dzshaderbuilder.dll
dzshadereditor.dll
dzshadermixerbase.dll
dzshadermixergui.dll
dzsmartcontentpane.dll
dzspotrendertool.dll
dztextureatlas.dll
dztransferutility.dll
dzu3dexporter.dll
dzweightmapbrush.dll
dzwinvideo.dll
dzmimicbasic.dll
dzpowerpose.dll
WARNING: interface\dialogs\dzbasicdialog.cpp(164): No parent specified for DzBasicDialog!
WARNING: QLayout: Attempting to add QLayout "" to QWidget "", which already has a layout
Total class factories: 1064
WARNING: 3DConnexion Plug-in Error: Could not create Device, CoCreateInstance failed
3D mouse support library could not be loaded.
Creating interface
Successfully created OpenGL viewport for Viewport1.
Successfully created OpenGL viewport for Viewport2.
Successfully created OpenGL viewport for Viewport3.
Successfully created OpenGL viewport for Viewport4.
Executing startup script...
Started in: C:/Program Files (x86)/DAZ 3D/DAZStudio4
File loaded in 0 min 4.6 sec.
Loaded file: Genesis.dsf
DAZ Studio Started
Creating Pixel Buffer
Pixel buffer - Width: 1024 Height: 1024
Compiling OpenGL Shader...
Fragment Shader:
Fragment shader was successfully compiled to run on hardware.
Fragment Shader compiled successfully.
Linking Shader:
Fragment shader(s) linked.
Shader Program successfully linked.
WARNING: general\dzmorphdeltas.cpp(260): Invalid vert count specified in DzMorphDeltas::setVertCount()
WARNING: general\dzmorphdeltas.cpp(260): Invalid vert count specified in DzMorphDeltas::setVertCount()
WARNING: general\dzmorphdeltas.cpp(260): Invalid vert count specified in DzMorphDeltas::setVertCount()
WARNING: general\dzmorphdeltas.cpp(260): Invalid vert count specified in DzMorphDeltas::setVertCount()
WARNING: general\dzmorphdeltas.cpp(260): Invalid vert count specified in DzMorphDeltas::setVertCount()
WARNING: general\dzmorphdeltas.cpp(260): Invalid vert count specified in DzMorphDeltas::setVertCount()
WARNING: general\dzmorphdeltas.cpp(260): Invalid vert count specified in DzMorphDeltas::setVertCount()
+++++++++++++++ DAZ Studio 4.0.3.9 starting +++++++++++++++++
Platform bits: 32
Qt Version: 4.7.0
Running on Windows 7, Build 7600, No Service Pack Installed
CPU String: GenuineIntel
Stepping ID = 2
Model = 5
Family = 6
Extended model = 2
CLFLUSH cache line size = 64
APIC Physical ID = 4
The following features are supported:
SSE3 New Instructions
MONITOR/MWAIT
CPL Qualified Debug Store
Thermal Monitor 2
x87 FPU On Chip
Virtual-8086 Mode Enhancement
Debugging Extensions
Page Size Extensions
Time Stamp Counter
RDMSR and WRMSR Support
Physical Address Extensions
Machine Check Exception
CMPXCHG8B Instruction
APIC On Chip
SYSENTER and SYSEXIT
Memory Type Range Registers
PTE Global Bit
Machine Check Architecture
Conditional Move/Compare Instruction
Page Attribute Table
Page Size Extension
CFLUSH Extension
Debug Store
Thermal Monitor and Clock Ctrl
MMX Technology
FXSAVE/FXRSTOR
SSE Extensions
SSE2 Extensions
Self Snoop
Hyper-threading Technology
Thermal Monitor
Pend. Brk. EN.
CPU Brand String: Intel(R) Core(TM) i3 CPU 530 @ 2.93GHz
Cache Line Size = 64
L2 Associativity = 6
Cache Size = 256
Total Physical Memory: 4095 Mb (4294967295)
Available Physical Memory: 4095 Mb (4294967295)
Total Virtual Memory: 4095 Mb (4294836224)
Available Virtual Memory: 3924 Mb (4115427328)
Current Memory Usage: 24%
vie 17. ago 23:11:21 2012
Temp folder: C:/Users/JOHNATHAN/AppData/Roaming/DAZ 3D/Studio4/temp
Total temp disk size: 1907626 Mb, Available: 1390786 Mb
Locale: es_ES
No translator found.
Reading style definition C:/Program Files (x86)/DAZ 3D/DAZStudio4/resources/style/Main Street.style
Creating managers
Reading help index
Reading help file C:/Program Files (x86)/DAZ 3D/DAZStudio4/docs/DAZ Studio/DAZStudioHelp.dsx
Reading help file C:/Program Files (x86)/DAZ 3D/DAZStudio4/docs/DAZ Studio Express/DAZStudioExpressHelp.dsx
Reading help file C:/Program Files (x86)/DAZ 3D/DAZStudio4/docs/DAZ Studio Standard/DAZStudioStandardHelp.dsx
Reading help file C:/Program Files (x86)/DAZ 3D/DAZStudio4/docs/DAZ Studio Advanced/DAZStudioAdvancedHelp.dsx
Reading help file C:/Program Files (x86)/DAZ 3D/DAZStudio4/docs/onlinehelp.dsx
Scanning import folders
Scanning content folders
Using GLEW 1.5.8
Supported OpenGL extensions:
GL_AMDX_debug_output : NOT INITIALIZED
GL_AMDX_vertex_shader_tessellator : NOT INITIALIZED
GL_AMD_conservative_depth
GL_AMD_debug_output
GL_AMD_depth_clamp_separate
GL_AMD_draw_buffers_blend
GL_AMD_multi_draw_indirect : NOT INITIALIZED
GL_AMD_name_gen_delete
GL_AMD_performance_monitor
GL_AMD_pinned_memory : NOT INITIALIZED
GL_AMD_sample_positions : NOT INITIALIZED
GL_AMD_seamless_cubemap_per_texture
GL_AMD_shader_stencil_export
You need a newer version of DAZ Studio - that is quite an old version and the Supersuit did indeed cause it to crash.