"Waiting until luxrender end render is very annoying"
If I take what you said literally, yes, waiting for Luxrender to finish rendering will be annoying, because Luxrender will never finish rendering - it will continue as long as you let it. You need to monitor the progress and decide when the render is satisfactory and then quit the render, or the program will continue to try and improve the image. If you are simply saying that Luxrender takes a long time, yes it can, depending on the scene and settings. Newer versions of Luxrender are reported to be faster than previous versions, but I cannot confirm this myself.
Using uberEnvironment 2 with Environment Mode set to Bounce Light (GI) is about as close as you will get.
The catch with that is that Bounce GI can take significantly longer to render than even a Luxrender. It's easily one of the slowest lights I've ever used.
Getting a natural light with 3DL is possible, but it's much more difficult. The benefit to 3DL is you can use unrealistic light sources to cheat it for a particular camera angle, but this kind of goes out of the window if you're creating an animation. There is actually a camera you can use to do a Final Gather which can help give a nice scene though. Look for it in the shader bricks in Shader Mixer.
I genereally use an alternate GI light shader...and it's MUCH faster than UE/Bounce....although you can speed up UE quite a bit by doing a progressive render (enables the 'new' raytrace 'hider' in 3DL which is faster, all by itself).
Comments
Using uberEnvironment 2 with Environment Mode set to Bounce Light (GI) is about as close as you will get.
"Waiting until luxrender end render is very annoying"
If I take what you said literally, yes, waiting for Luxrender to finish rendering will be annoying, because Luxrender will never finish rendering - it will continue as long as you let it. You need to monitor the progress and decide when the render is satisfactory and then quit the render, or the program will continue to try and improve the image. If you are simply saying that Luxrender takes a long time, yes it can, depending on the scene and settings. Newer versions of Luxrender are reported to be faster than previous versions, but I cannot confirm this myself.
The catch with that is that Bounce GI can take significantly longer to render than even a Luxrender. It's easily one of the slowest lights I've ever used.
Getting a natural light with 3DL is possible, but it's much more difficult. The benefit to 3DL is you can use unrealistic light sources to cheat it for a particular camera angle, but this kind of goes out of the window if you're creating an animation. There is actually a camera you can use to do a Final Gather which can help give a nice scene though. Look for it in the shader bricks in Shader Mixer.
I genereally use an alternate GI light shader...and it's MUCH faster than UE/Bounce....although you can speed up UE quite a bit by doing a progressive render (enables the 'new' raytrace 'hider' in 3DL which is faster, all by itself).