Luna HD Morph Trouble (Solved)
meniaro
Posts: 4
Having some issues with Luna HD
https://www.daz3d.com/luna-hd-for-genesis-81-female
Attached images are Luna morph 100% vs 0%
Looks like som random morph is causing it, but when I revert back to base Genesis 8.1 the issue with lashes is gone.
Also Body and Face morph looks like a 'Light' version from the product images. Setting morph limit off and exceeding 100% Only deforms it even more.
Tried Installing with DIM first. Then uninstalled and used Daz Central. Nothing changed.
Kinda curious if anyone else had this issue too? Impossible to find anything with Daz' amazing forum search! :D
Thanks for any help you can give!
Luna 1.png
1920 x 1080 - 354K
Luna 2.png
1920 x 1080 - 547K
Luna 3.png
1920 x 1080 - 302K
Post edited by meniaro on
Comments
If you in parameters enable 'show hidden'.
And then with Luna selected, clcik on currently used, which morphs is then listed?
Disabled everything including any hidden / greyed out sliders. Only thing used in the screens are Luna head and Luna body at 100%
Disabled HD Luna morphs aswell to sort of 'censor' the image ish xD
Only thing enabled that I am not sure of is 'default shape' at 100. No idea what that actually does. And nothing changed setting it to 0.
Will post a screenshot in a few minutes to show it. Need to finish this random stuff I'm doing in Daz atm first :D
PS: Oh lord images got removed anyway, even tho it was seet to Smooth Shaded x)
"Currently Used" shows only the dials that have their value set at something else but "Default", it isn't "Show all the dials with non-zero value"
If a character or a morph has been distributed with a non-zero default value, the character or morph will be active for every G8.1F figure loaded or opened in previously save scene.
To find, which character or morph it is, load the "Genesis 8.1 Female Dev Load" into an empty scene, Zero the figure (Right Click at Parameters Tab->Zero->Zero Figure) and check "Currently Used", the dial should now have a zero value but the label of the dial is shown in white as it is not at it's default value.
Or, one could follow this procedure to fix the ill-behaving character/morph without needing to figure out, which one it is;
1. Open DS and load "Genesis 8.1 Basic Female" (to an empty scene)
2. Right Click at Parameters Tab->Preferences->Choose "Show Hidden Properties" (part 3 zeroes only 'visible' dials)
3. Right Click at Parameters Tab->Zero->Zero Figure (Zeroes the value of all the 'visible' dials)
4. Right Click at Parameters Tab->Memorize->Memorize Figure (Sets the current value of all the dials as their default value)
5. Edit->Save As->Support Asset->Save Modified Assets (Writes the changed default value to the morph files that were changed)
When saving "Modified Assets" DS shows a dialog and asks for confirmation;
"The following file(s) will be permanently modified:" - "Accept/Cancel" - Choose "Accept"
Dev load zeroed does the same thing. Trying one last thing, before reposting eventual screenshot. Have a freebie character called 'Luna' manually installed. Morph doesn't normally activate by default, but maybe it has something to do with that. My suspicion at least. Other than that, I really have no idea what could be wrong xD
Anyway I will update on the result after manually deleting those freebie assets
If the freebie character is using the same labels or internal names, they could both be active.
Do the labels on the Luna dials have (2) on them? - That means, there are two morphs with that same label and using the dial activates both of them.
That did the trick! ^^
Sliders didn't have a (2). Was still called HM Luna Head, Body etc. But CTRLLuna.dsf, FBMLuna.dsf, FHMLuna.dsf files where the same name as those from Luna HD. Removed those and now it works. Meaning uninstalled both Luna HD and Freebie stuff. And the reinstalled Luna HD. Was just a low quality videogame model anyway, and never used so not really sad to uninstall it.
Anyway really appreciate the help! :D