Why do I have these "seams" on my textures?
Where these "seams" appear is completely random from what I can tell. If I were to load in the same charachter in multiple different, fresh scenes their placement would always change. I've seen them pop up kinda everywhere. Around the face, the thighs, the neck etc. These seams also affect multiple charachter simultaneously. These "seams" always appear in the same area of the body, no matter the difference in the proportions of the models. So if I have 2 charachters, 1 who by default is small and 1 who by default is large and I place them next to each other. The "seam" appear on both of them in the same area of the body. The "seams" also look "pre-rendered" (for a lack of a better word) in the viewport. Meaning that the areas of the texture where the "seams" appear there is no visible noise at all.
Is it as easy as to do a fresh -reinstall perhaps or do I need to do something else? Note that I've had another issue since way back but Daz has always worked fine with it, I've got a "Duplicate Formula" error that keeps popping up when I load in a charachter. Yet I don't think its related cause I've had it like that for a long time and I do not know what may have caused this particular issue, but who knows.
I'll provide some pictures below. Note that all of these charachters were loaded into a empty, fresh scene. So I haven't fiddled with any settings (third picture is a male, if it matters).
Thank you for your time!
Comments
This seems to be an issue with the latest nVidai drviers, try rolling back to an older version until it can be fixed.