GoZ crashing with update to MacOs 12.6
bwise1701
Posts: 247
Hello Folks,
I'm unable to use GoZ after upgrading to MacOs 12.6 - is anyone else experiencing this? I am using Daz version 4.20.0.17 pro edition and I've was using Zbrush 2021.7.1 - that was crashing when sending back to Daz - the export works but the Goz button in Zbrush to send the model back to Daz crashes. I upgraded to 2022.0.6 but same issue.
Anyone have any guidance? Thanks - was working fine in 12.5 as far as I know.
Comments
if it helps in the debugginh I see this in crash report
Exception Type: EXC_CRASH (SIGABRT)
Exception Codes: 0x0000000000000000, 0x0000000000000000
Exception Note: EXC_CORPSE_NOTIFY
Termination Reason: Namespace DYLD, Code 1 Library missing
Library not loaded: '@rpath/libdzcore.dylib'
Referenced from: '/Users/Shared/*/GoZBrushToDAZStudio.app/Contents/MacOS/GoZBrushToDAZStudio'
Reason: tried: '' (no such file), '' (no such file), '' (no such file), '' (no such file)
(terminated at launch; ignore backtrace)
Thread 0 Crashed:
0 dyld 0x10742198e __abort_with_payload + 10
1 dyld 0x107437a72 abort_with_payload_wrapper_internal + 80
2 dyld 0x107437aa4 abort_with_payload + 9
3 dyld 0x1073e5699 dyld4::halt(char const*) + 615
4 dyld 0x1073e15b5 dyld4::prepare(dyld4::APIs&, dyld3::MachOAnalyzer const*) + 3995
5 dyld 0x1073e04e4 start + 388
So I found an old thread addressing the problem, https://www.daz3d.com/forums/discussion/346566/goz-to-daz3d-crashes-due-to-missing-files/p2
And it worked - it requres using a terminal to navigate to the GoZBrushToDAZStudio.app contents location and making symbolic links to the files in the /Applications/DAZ\ 3D/DAZStudio4\ 64-bit/Frameworks/ directory. I see how this would let it find the file sits looking for but wonder how things would get in this state?
Regardless I do have GoZ functioning again with the latest version of Zbrush so good for now...