Morph Changed on Load
Hello,
I had a Genesis 8.1 figure saved with the various parameters how I wanted. I have since had a hard drive crash and reinstalled my library which was on the drive. When I reload the figure, the face morph is different, and I get no error messages indicating missing files.
I then unbatched the file and opened it in Notepad, and manually set all the morph parameters based on what was active in the old file so they match. However, when I rebatch the file and open it, the face morph is still different.
Finally, I found a much older file that I was able to recover of the same character and opened it (as well as the parameter check within Notepad) and this old file was off as well.
Has anyone encountered this before? Or does anyone have a suggestion of a resolution? The irony is the OBJ I had for the model was lost in the HDD corruption as well.
Comments
Well, the solution is there. Just read the list of missing files. Look for some of them with Google. And you'll get what you need pretty quickly : a list of the bundle(s) you had installed when working on that scene that you're obviously missing now. Install it, or them and you'll be good to go.
batch, unbatch ? I guess you're talking about archiving, compression ?
"the" file (please be precise) should not be tempered with if you don't know much what you're doing.
The .duf file of your scene is FINE. Do not touch that.
Fix missing missing Daz bundles until you don't get any "missing file" message. And all will be good. There should be a pop-up when opening your.duf file that tells you precisely what is missing, which makes the google search easy peasy. You can also find a list of those files in the Daz log.
help > troubleshooting > view log file
or
C:\Users\YOUR_NAME\AppData\Roaming\DAZ 3D\Studio4\log.txt
Thanks for the response Han.
What I mean is that the only missing objects are base textures which I haven't bothered re-aligning filenames yet. All the objects for the actual figure morph are installed, and Daz doesn't indicate any morph assets are missing.
Most likely you had a morph installed that had a non-zero default value, so that it was making a silent contribution to the shape, and that has now been fixed or you currently have a morph with a non-zero default isntalled and that is adding to the intended shape. Does the base figure load with the expected shape?