PTEX rendering ?
![DigiDotz](https://hpclscruffy.daz3d.com/forums/uploads/userpics/601/nUGQOBWLU07AG.jpg)
So i'm experimenting - I quickly painted Gen3 in mudbox using PTEX, exported the ptx
In daz I loaded genesis3 and used to obj exported from mudbox to load new uv in Daz and then loaded the ptx into the diffuse channels
Now, when (in 3delight) I render a medium size image I get squares appearing, but if i render a larger image all is ok
attached 2 images(the larger resized for the forum comparison
totally new to ptex so trying to find out a bit, anyone know much about using it with Daz Studio, or if the above method is right or not?
![](https://hpclscruffy.daz3d.com/forums/uploads/thumbnails/FileUpload/a1/2c3d822dfde16e46f4261a0ef1c184.png)
![](https://hpclscruffy.daz3d.com/forums/uploads/thumbnails/FileUpload/a1/2c3d822dfde16e46f4261a0ef1c184.png)
ptex2.png
671 x 434 - 69K
![](https://hpclscruffy.daz3d.com/forums/uploads/thumbnails/FileUpload/62/5b82bbf97c8a2906a9b68c74bb8586.png)
![](https://hpclscruffy.daz3d.com/forums/uploads/thumbnails/FileUpload/62/5b82bbf97c8a2906a9b68c74bb8586.png)
ptex1.png
671 x 474 - 79K
Comments
Which is your shading rate?
CORRECT .it was just the shading rate -thanks GiGi_7