Today I reinstalled the version from 1.6 to 1.6.2 , everything seems to be fine . But when rendering Eevee, an incomprehensible frame appears. When rendering in Cycles, everything is fine. Perhaps tell me how to fix it ?
The new materials in 1.6.2 are both improved and simplified and the dual output is removed. Now there's an option in the global settings "sss skin (bsdf)" to use sss instead of the volumetric skin, that will work fine with eevee.
Please note that the bsdf option with sss is "compatible" with eevee but the screen effects don't work, they never did because eevee doesn't work fine with complex bsdf nodes, this is why the dual output is removed. If you want to render both with cycles and eevee then the new "extended principled" option is a better choice.
To recap now you have two options to work with cycles + eevee:
Comments
The new materials in 1.6.2 are both improved and simplified and the dual output is removed. Now there's an option in the global settings "sss skin (bsdf)" to use sss instead of the volumetric skin, that will work fine with eevee.
Please note that the bsdf option with sss is "compatible" with eevee but the screen effects don't work, they never did because eevee doesn't work fine with complex bsdf nodes, this is why the dual output is removed. If you want to render both with cycles and eevee then the new "extended principled" option is a better choice.
To recap now you have two options to work with cycles + eevee:
Thanks. It's all right now.