How to save a rigged model?

I am sculpting objs in ZBrush and importing to daz for rigging and posing. I successfully rigged a model but saving as obj doesn't save the rig... I saved the figure template and loaded that into the figure setup which seemed to work... however the next day I import the figure template and create the model the rig is broken.. is there a way to export the model AND rig so that it won't mess up? Thank you.

Comments

  • PendraiaPendraia Posts: 3,598
    edited September 2022

    I'm not sure but have you tried saving it via the file/save as/support asset/figure prop assets?

    I've saved a figure a long time back when I converted gnobbit to ds. I'm not sure how I did it but that seems logical. The only other option on the menu that seems remotely likely is to save as a character preset but I thought that was mainly used for dialed morphs and I'm not sure it saves the rigging.

    Edited to add: I also weightmapped Nursoda's Vila character and some of her clothing so I could make morphs and clothing for her. I'm fairly sure that the first path I suggested is how I saved her.

    vila wm.jpg
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    Post edited by Pendraia on
  • A scene or sceen subset should preserve rigging. OBJ is simply not a rigged format, so you can't expect that to work, and while FNX/Collada do carry rigging it is still lmited at best. You are using native rigging so you really should use native file formats.

    A character preset might work - but only if used to load a new figure. I don't see any advantage over using a Scene Subset.

  • PendraiaPendraia Posts: 3,598
    edited September 2022

    Can you set up categories using a scene subset Richard? 

    Edited to add:

    Tried saving as a scene subset. Yes, it will save the rigging but doesn't allow you to set the category of Actor.

    Tried saving as a scene asset. Again it will save the rigging but also doesn't allow you to set the category of Actor.

    Tried saving using original suggestion of file/save as/support asset/figure prop assets. This is the only version that will allow you to categorise the saved item as an actor.

    This strongly suggests this is the correct method of saving a figure.

    I hope this helps.

    Edited further to add: Character presets offer options to save the shape and materials which supports my earlier thoughts that it's mainly there to save a dialled character.

     

    Post edited by Pendraia on
  • Yes, it is the correct method for making a figure asset - I thought you were wanting soemthing less permanent since you were using other formats.

  • PendraiaPendraia Posts: 3,598

    I think they want to be able to save and they're using export and import to do so. 

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