Moving assets after using Transfer Utility
hansolocambo
Posts: 649
In the bundle : dForce Skate Punk with Skateboard for Genesis 8 Female(s)
The backpack seems to have been rigged using the Transfer Utility. But one can still select the backpack and, when rotating it, straps and bag deform which is pretty damn cool. I'm not sure I've seen that behavior with other assets before ?
Could someone please give me a hint, as the way it has been designed would open up a lot of possibilities for assets I am working on.
Thanks.
Post edited by hansolocambo on
Comments
Once the base rigging is done you can use the Joint Editor tool to add bones (right-click>Edit sub-menu as I recall) and then adjust them like any other bone - remembering that weight maps are normalised, so any weight you give to the new bone will be removed from other weights on the same vertex.
There are still things I haven't tested and this is definitely one of them. Despite the obvious bone icon I wasn't sure, but yeah definitely there's extra rigging in there. And a pretty well made distribution of vertices' weight.
Thanks Richard . One more thing I'll have to thoroughly test for my assets. SickleYield and xenic101 did a few videos on the subject.
Cheers.