Shader Problem in Kindredarts DForce "Slime and Goo" props
G315t
Posts: 20
I get this strange ripple effects (that seem to be shadows or something like that because they move if I move the camera) on Kindredarts DForce "Slime and Goo" props that I just purchased.
Its not a preview light on Camera I checked that and its deactivated.
If I change the shader (for example to basic Iray plastic) then the ripples are gone.
Any Idea?
Ripples https://ibb.co/7C57gWQ
Plastic shader used. https://ibb.co/FnHrKbx
Comments
What GPU and driver version do you have?
Not sure what this information will tell you, but Driver is NVidia 31.0.15.1694 Geforce RTX 2080 and CPU is Intel i7-5960X
Does it look like concentric rings or bands? It seems like an interference pattern caused by the "Base Thin Film" setting. Setting it to 0.0 clears the problem, to what other effect, I can't see. Any other value brings back the banding. No other parmeters seem to affect it, other than the (Glossy) Refraction Index (not the Base Thin Film IOR). A value of 1.01 seems to clear it, but higher values bring it back again.
You could use it to some new effect, though. Increasing the "(Glossy) Refraction Index" gives tighter banding, but a darker colour, which might be of interest. Or not...
Yes thats exactly what I observed.