Multiple mirrored surfaces issue.
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I'm not sure how to word this. Say I have 3 or 4 mirrors alongside each other, instead of reflecting the scene/object as one large mirror, they individually reflect the scene in a distorted way.
This isn't an issue if I use the plane or cube primitives, they behave properly, it only occurs occasionally with some pre-made assets.
Is it something I can fix or is it something ingrain from when it was modelled?
Comments
impossible to say without knowing the topology and UV mapping of the prop