Ambient Occlusion Overpowering Scene
3141592654
Posts: 975
Good day, about a week ago, my 3Delight renders starting being alll blown out (nearly white). I played with some things, re-installed Studio, then went into detailed tests. I tracked it down to the Ambient Occlusion which seems to be overpowering the scene even when given a strength of zero.
I am stuck and confused. Anybody know what is happening? Thanks!
Comments
Ambient Occlusion from what? The light you are using, or surface shaders, or something else?
Hmmm ... it seems to be related to shaders and not lights.
I also begin to wonder if ambient occlusion is not the problem but the only modifier that is strong enough to effect the render.
EDIT: It does seem to be the occlusion, I found a shader that does not include it when applied and that shader worked fine.