Arm Maps Twisted Around Arms
yungsock8
Posts: 7
This is driving me insane, on one specific figure the arm maps keep twisting around the arms, like not wrapping to the figure correctly. I even remade the whole figure, it was fine, then it happened again out of nowhere. It's like theyre offset and shrunken, I can see the side of the map with the fingernails and empty space. I've tried changing the maps and shaders and they all do the same thing. Please help, I've Googled my brains out. Actually I'll render an image real quick and attach it in case what I'm saying isn't clear.
Zoe.png
490 x 608 - 90K
Post edited by yungsock8 on
Comments
Please give the character some clothes, or just show the arm.
Does the figure have more than one UV set (Editor tab of the Surfaces pane with any surface of the figure selected)? Does selecting a differnt one fix the issue?
Put clothes on? She is fully clothed. I put a solid black box over her entire body because only the arms were important. And no just the base female UV set. Changing them doesnt help, just moves around a little bit.
You have either the wrong texture image or an incorrect UV map. Make sure the tiling is 1:1.
If checking these matters doesn't help, which figure is this and for which character is the skin made for?
Sorry, I thought they were black rectangles added after rendering. Still, clothing-clothing would be better.
I really wish it was that simple. The UV maps are all base female, all the maps are just retextured base female G8, the tiling is 1-1, offset is 0-0, the shader is just Iray Uber. Even when I change all the maps everything is fine except the arms. I just dont get it, nothing will fix it.
There has been a case, where tiling was specified in the built in image editor
https://www.daz3d.com/forums/discussion/comment/7545286/#Comment_7545286
You definitely have the tiling incorrect for the arms/fingernails. That is 2:2, not 1:1.
Then why won't you show us the surface tab like I illustrated here with mine? That is clearly the one way to make that happen.
Unless you have done something with the UV set, it should look like the following.
As PerrtiA mentioned above, you also need to check the Instance Tiling for the Arms texture in the Image Editor, not just the Horizontal and Vertical tiling visible in the main Surfaces pane.