Animating a material change for a character
I've searched around for an answer to this question, but it seems elusive. I want to change the material applied to a character in animation. To be specific:
I want to animate a change from the character Catherina (https://www.daz3d.com/catherina-hd-for-genesis-8-female) to the character Rhonwen (https://www.daz3d.com/rhonwen-hd-for-genesis-8-female). The morph from one character to the other is no problem, but the material change is the part I can't find a way to do. In addition to changing the shape, I want to go from the material for Catherina, an older woman character, to the material for Rhonwen, a younger character. Is that even possible? If so, how?
The characters are both G8F, I'm using Daz 4.2 on a Mac.
Thanks.
Comments
I don't think that you can animate materials.
It is possible, but requires using scripting (e.g. http://docs.daz3d.com/doku.php/public/software/dazstudio/4/referenceguide/scripting/api_reference/samples/elements/post_load_view_proxy_create/start ) to link the proeeprty you wish to animate to a scene node property. I'm not sure how readily that would work here, perhaps adjsuting the Diffuse Overlay with one set of maps in the Base colour and another in the overlay (but of course that wouldn't affect other properties) or you could use a custom shader with two full sets of nodes and a mix control.
The simpler is to do that in postwork. Render twice your animation: once with skin A and once with skin B and create a final render by replacing progressively renders with skin A by renders with skin B with gimp, photoshop, a script with imagemagick, etc.