How do you convert a blender environment and import into daz3d?
Firstly I apologize if this topic is similar and discussed many times over, or posted in the wrong section of the forum. To give context to my situation, I'm not a 3D artist and not at all familiar with Blender as well as the more advance aspects of daz3d. Lately I've been on a Resident Evil craze and I came across blender freebies on the web especially from open3dlab, especially this file in particular
https://open3dlab.com/project/33085/
My issue is that I'm a complete illiterate in all Blender related aspects and I've tried looking watching tutorials online trying to convert Blender environments into Daz3d (I don't even know how to load textures in bulk into the blender scene). Although I would appreciate if anyone could port it to daz3d for me but I'd rather learn so I can do it myself in the long run.
My question is that are there simpler tutorials you guys could recommend from loading blender textures in blender onto the models and port them to daz3d?
PS: I'm sorry if I broke any community rules with this post
Comments
You could just export it out as an obj and that'll import into Daz just fine. You'll have to reattach all the textures in Daz, and if you want doors or windows to open, you'll have to rig it in daz as well, but I bring stuff into daz all the time exported as an obj.
@benniewoodell Do you have to attach each texture and how? How do you rig items?
you only need to rig it if you want movement, like door openning and things like that. How is a pretty big can of worms lol. There are some classes for sale about it, dark edge design made some nice ones like https://www.daz3d.com/rigging-vehicles-and-mechs-in-daz-studio . Probably some free ones on youtube that can be found as well.