Warped Joints and Ribbon Fingers

I've been having trouble as of late with my Daz figured and their joints and hands. For some reason, all of my bent joints look like the picture below. I've tried to find the offending morph, but to no avail. And have resorted to consistently using Adjust Rigging to Shape in order to get the figures even somewhat normal looking. Any idea what might be causing this, and how to fix for good?

 

 

wARP[ED LEGW.JPG
419 x 332 - 32K
wARP[ED LEG3.JPG
614 x 758 - 111K

Comments

  • Either a morph is not adjusting the rigging when it should or there are rigging adjustments from a morph that are incorrectly linked, so they trigger even when the morph is not set. Does Edit>Figure>Zero>Zero Figure Shape fix the ebnding (at the expense of losing the shape)? If so it is probably a lack of adjusted rigging. if not it is probably rogue adjustments.

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