Is there a thorough manual for creating and submitting DAZ3D products as a seller?
James
Posts: 1,045
Is there a thorough manual for creating and submitting DAZ3D products as a seller?
I'm trying to create a product to sell.
But I'm hitting many walls, and can't really get through them.
Post edited by Richard Haseltine on
Comments
Moved to Art Studio as it is not a Daz Studio topic.
Are your issues with the content creation in general or specific issues relating to making a potential store product?
Well... I guess it would be in general at first,
since I don't know much, such as:
Terms and conditions
How to get paid
Tax
But it could be also more specific, such as:
I know how to create a clothing on MD,
I can make poses,
but I don't know how to turn it to be viable as a store product.
Many of the process is confusing to me.
I have missing puzzles in my head.
That's why I ask if there are a thorough manual,
like if I wanted to sell a cloth product, here what I should/must do.
If I wanted to sell poses, do this and that, here what I should/must do.
From start to finish.
Right now, it's all fuzzy to me.
You can start with this.
https://www.daz3d.com/community/community-publishing
There are various forum threads that each offer some information.
https://www.daz3d.com/forums/discussion/242356/vendor-earnings/p1
https://blog.daz3d.com/how-to-make-with-daz3d/
There are hundreeds of youtube videos that will also teach you how to put products together.
https://www.youtube.com/c/Daz3Dcom
Thank you for the links.
But I still can't find videos on how to prepare a product.
I mean there are a lot videos of how to use DAZ, but not specific to create a product for sell.
My advice would be to add a new content directory, put the textures in that before aplying them, save your presets to a folder there, and if saving any assets (such as morphs) set that as the content directory to use at the top of the options dialogue - then you have all the files together and separate from everything else, readdy to zip up. However, if you are that uncertain I would strongly suggest making some freebies for practice first and - we may hope - get some useful feedback on the methods used.