Is there a thorough manual for creating and submitting DAZ3D products as a seller?

JamesJames Posts: 1,045
edited August 2022 in Art Studio

Is there a thorough manual for creating and submitting DAZ3D products as a seller?

I'm trying to create a product to sell.
But I'm hitting many walls, and can't really get through them.

Post edited by Richard Haseltine on

Comments

  • Moved to Art Studio as it is not a Daz Studio topic.

    Are your issues with the content creation in general or specific issues relating to making a potential store product?

  • JamesJames Posts: 1,045
    edited August 2022

    Well... I guess it would be in general at first,
    since I don't know much, such as:
    Terms and conditions
    How to get paid
    Tax

    But it could be also more specific, such as:
    I know how to create a clothing on MD,
    I can make poses,
    but I don't know how to turn it to be viable as a store product.
    Many of the process is confusing to me.
    I have missing puzzles in my head.

    That's why I ask if there are a thorough manual,
    like if I wanted to sell a cloth product, here what I should/must do.
    If I wanted to sell poses, do this and that, here what I should/must do.
    From start to finish.

    Right now, it's all fuzzy to me.

    Post edited by James on
  • FirstBastionFirstBastion Posts: 7,762

    There are various forum threads that each offer some information.

    https://www.daz3d.com/forums/discussion/242356/vendor-earnings/p1

    https://blog.daz3d.com/how-to-make-with-daz3d/

     

    There are hundreeds of youtube videos that will also teach you how to put products together.

    https://www.youtube.com/c/Daz3Dcom

     

  • JamesJames Posts: 1,045

    Thank you for the links.

    But I still can't find videos on how to prepare a product.

    I mean there are a lot videos of how to use DAZ, but not specific to create a product for sell.

  • My advice would be to add a new content directory, put the textures in that before aplying them, save your presets to a folder there, and if saving any assets (such as morphs) set that as the content directory to use at the top of the options dialogue - then you have all the files together and separate from everything else, readdy to zip up. However, if you are that uncertain I would strongly suggest making some freebies for practice first and - we may hope - get some useful feedback on the methods used.

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