Error: "Failed to find any bone hierarchy" for skeletal mesh (G8M)
![metaside](https://secure.gravatar.com/avatar/307ec9e9f57778842bf26cd33541f3a3?&r=pg&s=100&d=https%3A%2F%2Fvanillicon.com%2F307ec9e9f57778842bf26cd33541f3a3_100.png)
Hey, I get some problems when exporting to an older game project that is still in UE 4.27.2 with the newest version of DazToUnreal. In UE4.27 I get the error message: "Failed to find any bone hierarchy. Try disabling the 'Import As Skeletal' option to import as a rigid mesh". But I'm trying to import a Genesis 8M figure. Any ideas whats wrong?
Comments
is the DAZ plugin enabled ?
Thank you! The plugin was enabled, but I had two versions of it, one in engine/plugins and one in engine/plugins/marketplace. I must have forgottten to delete one of these when installing an update. I'm mostly working with UE5 apart from this older project, so I missed that somehow. Sorry for the unnecessary question. Everything works now! :D