Cant install DazToO3DE gem bridge on O3DE
I managed to install this on Daz and it works great to export the files, but I have been trying for 3 days to install this on O3DE.
I am confident that I installed O3DE properly, but I just cannot reach the step I highlighted below. The "gem: shows up with all the other germs, and I can activate it, but after I build the project, it can't be found in the O3DE app. i ALSO ATTACHED THE zip FILE FROM gITHUB
I am using Windows 11, and my system is very stable in general, but assuming that I don't do code, other than following instructions, am I missing something?
These are the instructions as per the downloaded ZIP file:
### Steps to install the bridge on the O3DE side
* The bridge will be installed to O3DE as a gem.
* Inside the extracted folder of the bridge, go under '03DE' and copy the 'DazToO3DE' directory.
* Paste the copied 'DazToO3DE' directory to any location in the system where the O3DE gems are stored.
* Navigate to the path ``C:\Users\<username>\.o3de`` and open 'o3de_manifest.json' using a text editor.
* Read the 'o3de_manifest.json' file and find the ``external_subdirectories`` array type property.
* Note the path to the storage location of 'DazToO3DE' directory and add it to ``external_subdirectories`` array. This step will enable 'O3DE Project Manager' to look for the user installed gems in the system.
* Using 'O3DE Project Manager', create a new project and configure it with the 'DazToO3DE' gem.
* Build and run the newly created project.
* 'Daz Importer' action can be found under 'Tools' menu which can be used to import an exported character asset from Daz Studio.
* While updating to a newer version of the bridge, replace the 'DazToO3DE' directory with the latest content.## Directory Structure
Files in this repository are organized into two distinct top-level directories, named after the applications that the files within them relate to. Within these directories are hierarchies of subdirectories that correspond to locations on the target machine. Portions of the hierarchy are consistent between the supported platforms and should be replicated exactly while others serve as placeholders for locations that vary depending on the platform of the target machine.Placeholder directory names used in this repository are:
Name | Windows
------------- | -------------
appdata_common | Equivalent to the expanded form of the `%AppData%` environment variable. Sub-hierarchy is common between 32-bit and 64-bit architectures.
appdir_common | The directory containing the primary executable (.exe) for the target application. Sub-hierarchy is common between 32-bit and 64-bit architectures.[OwnerURL]: https://www.daz3d.com
[TwitterURL]: https://twitter.com/Daz3d
[LicenseURL]: http://www.apache.org/licenses/LICENSE-2.0
[RepositoryURL]: https://github.com/daz3d/DazToO3DE
[DazStudioURL]: https://www.daz3d.com/get_studio
[O3deURL]: https://o3de.org/download
[ReleasesURL]: https://github.com/daz3d/DazToO3DE/releases