Black Strawberry when Spectral Rendering enabled

Can anyone help me to understand why the Sweet Temptation strawberry1 renders fine without Spectral Rendering, but if I select any of the Spectral Rendering options, the skin surface turns black ?  I have tried tweaking the surface nodes of the skin but nothing seems to work.  I prefer to render using Spectral mode but I can't seem to fix this surface node oddity.

Without spectral rendering.png
850 x 763 - 233K
With spectral rendering.png
858 x 722 - 303K

Comments

  • SevrinSevrin Posts: 6,306

    Change the Conversion Colour Space to Rec709 and it will be red.

  • @sevrin - so that means I can not use ACE option when rendering some types of contents... 

  • SevrinSevrin Posts: 6,306

    TBH, I'm not sure why you want to use spectral rendering at all.  Almost nothing at the Daz store is optimized for it.

  • prixatprixat Posts: 1,588

    This work-a-round might work for your strawberry. You can get the red back by reducing the 'Saturation' of the specific colour.

    In this example the cube is red at 222 but turns black at 223. I've adjusted the other colour cubes, they each had their own 'turning point'!

    (This works for solid colour, but I put a testcard jpg on a plane and there are chunks of the spectrum that go out of range and turn black.)

    Screenshot 2022-06-14 082524.png
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  • edited June 2022

    prixat said:

    This work-a-round might work for your strawberry. You can get the red back by reducing the 'Saturation' of the specific colour.

    In this example the cube is red at 222 but turns black at 223. I've adjusted the other colour cubes, they each had their own 'turning point'!

    (This works for solid colour, but I put a testcard jpg on a plane and there are chunks of the spectrum that go out of range and turn black.)

    Thank you, @prixat.  Noted. Looking into that angle. 

    Post edited by ibr_remote aka infinity10 on
  • Sevrin said:

    TBH, I'm not sure why you want to use spectral rendering at all.  Almost nothing at the Daz store is optimized for it.

    Noted, @Sevrin.  That's a pity.  If I use 360 HDRIs, I want ACES render mode to get the full range of colours etc possible, but as you've mentioned, the challenge is the content.

  • SevrinSevrin Posts: 6,306

    If you want the full range of colours, render to canvases and you'll have 32-bit renders to work with.

  • Sevrin said:

    If you want the full range of colours, render to canvases and you'll have 32-bit renders to work with.

    Oh, OK, noted that. Thanks. 

  • @prixat - I tweaked some of the surface settings to get an approximation (can still be improved) in particular using reduced saturation of red colour. 

     

    ACESG shader fix with strawberry.png
    944 x 870 - 465K
  • edited June 2022

    I tweaked the Glossy and Top Coat settings as well, and did a full render

     

    swett temptations strawb ACESG.png
    960 x 960 - 1017K
    Post edited by ibr_remote aka infinity10 on
  • prixatprixat Posts: 1,588

    Looks good, yes still got some out-of-range black on the leaves. I just put the jpg in GIMP and desaturate the whole texture to 85%.

  • @prixat - thanks - oh, I forget to adjust the leaves shader material haha ! Noted that I should process the source jpg for the strawberry re reducing the saturation. Thank you once again.

  • prixatprixat Posts: 1,588

    The way you've done it, within Studio, is a better way. It will be easier to undo, when they eventually fix the spectral rendering.

  • prixat said:

    The way you've done it, within Studio, is a better way. It will be easier to undo, when they eventually fix the spectral rendering.

    @Prixat - ah, OK, I see. Got that. 

  • SevrinSevrin Posts: 6,306

    ibr_remote aka infinity10 said:

    @prixat - I tweaked some of the surface settings to get an approximation (can still be improved) in particular using reduced saturation of red colour. 

     

    It might be red, but looks a whole lot worse than the original rendered without spectral rendering. 

  • Sevrin said:

    It might be red, but looks a whole lot worse than the original rendered without spectral rendering. 

    @Sevrin - yeah, I agree. It is so hard to fix. 

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