Prop's position changes when I renders

TheCedizTheCediz Posts: 172

Hi,

I've made a simple nose to ear chain out of the geometrie of a product I had (the armchain thing in the images below; for personnal use only). Part of the thingy was modified in Hexagon and sent back to Daz.

First image here is a screencap of the viewport on Iray preview. The second one is a spot render (a normal render has the same effect). Anyone can tell why the position of the chain changes?

TY

Iray preview viewport.JPG
949 x 1043 - 148K
Spot render.JPG
986 x 1022 - 140K
Post edited by TheCediz on

Comments

  • felisfelis Posts: 4,305

    How is the chain attached?

    There is some weirdness with Rigid Follower Nodes and subD.

    If with a rigid follower node, is the node then on a face bone or on the character?

  • TheCedizTheCediz Posts: 172

    So as of now the ear-nose chain is composed of 3 separated objects: 2 rings (simple torus) and the chain part. I am actually using a node from another nose piercing product; deleted the piercing and parented all 3 objects to the node. The node is probably a rigid follow node yes. 

     

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