Please advise possible fixes for plastic glossy skin shader

I'm using a Genesis 8.1 male character in a scene lit by a 360 HDRI.  The skin appears to reflect lighting as if it were glossy or plastic-like.  Could anyone please suggest some fixes I could attempt in the materials shader tab ?

JunJie problem skin anno.png
948 x 722 - 955K

Comments

  • felisfelis Posts: 4,195

    Does the character have a geoshell?

    Anyway, I would suggest to increase roughness and lower glossiness.

  • Thank you, @felis.  I did come across some older forum discussions which talked about reducing dual lobe specular and increasing diffuse roughness. 

     

    Guess what, folks.  I did find an expedient way to fix the artifacts problem I was having, and found that out quite by accident.  I deleted the figure from my scene and then had to un-deleted it !!  That fixed all the artifacts.  I don't reccomend this route, for obvious reasons - it's too risky for your scene !

  • ibr_remote aka infinity10 said:

    Thank you, @felis.  I did come across some older forum discussions which talked about reducing dual lobe specular and increasing diffuse roughness. 

     

    Guess what, folks.  I did find an expedient way to fix the artifacts problem I was having, and found that out quite by accident.  I deleted the figure from my scene and then had to un-deleted it !!  That fixed all the artifacts.  I don't reccomend this route, for obvious reasons - it's too risky for your scene !

    I'm confused. You deleted "a figure" & undo the delete, or did you delete both figures & undo the deletes? Reason I ask is because I see two figures in the scene and I see the "artifacting" on both of their surfaces. To be clear, its not artifacting, but instead its reflecting the surrounding lighting as a surface that is high gloss with little or no roughness. I also think it looks like a geoshell, possibly with a "Water Thin" shader applied to it.

Sign In or Register to comment.