Morph from custom sculpt?

Ok so, I have a model, a sculpture, of someone I commissioned an artist to make so I could 3d print a doll's head. So it's just a head and neck. I can export a copy without things like hair, eyelashes, jewelery, etc, to have just a bald head. The expression is even pretty neutral. Is there a way to get a Daz Studio morph from that? I've seen some imported video game characters and even anime character morphs, so I feel like it should be doable.

Comments

  • Richard HaseltineRichard Haseltine Posts: 102,737

    In principle yes, load it into a 3Dmodelling application with some kind of shrink-wrap or push-constraint tool/function, scale and position it to match the head of an imported Genesis whichever figure (ideally get the neck to match, and if possible the eyes as adjusting those can be fiddly), then use the tool/feature to bring the surfaces of the Genesis head into alignment with the doll head. Export the Genesis mesh and import into Daz Studio as a morph for that figure using Edit>Figure>Morph Loader

  • In principle yes, load it into a 3Dmodelling application with some kind of shrink-wrap or push-constraint tool/function, scale and position it to match the head of an imported Genesis whichever figure (ideally get the neck to match, and if possible the eyes as adjusting those can be fiddly), then use the tool/feature to bring the surfaces of the Genesis head into alignment with the doll head. Export the Genesis mesh and import into Daz Studio as a morph for that figure using Edit>Figure>Morph Loader

    Got a tutorial for that? I see Blender can do that. Do I need to superimpose them over each other? This is uncharted territory for me.
  • Follow up, I tried the shrinkwrap idea in Blender. The results were very poor for either option of head only or full body (with the desired head also merged onto a g8f body). If anyone else has an idea, please let me know. Seeing the morphs created from very stylized game characters still makes me feel like there should be a way to do this.
  • Follow up, I tried the shrinkwrap idea in Blender. The results were very poor for either option of head only or full body (with the desired head also merged onto a g8f body). If anyone else has an idea, please let me know. Seeing the morphs created from very stylized game characters still makes me feel like there should be a way to do this.
  • Follow up, I tried the shrinkwrap idea in Blender. The results were very poor for either option of head only or full body (with the desired head also merged onto a g8f body). If anyone else has an idea, please let me know. Seeing the morphs created from very stylized game characters still makes me feel like there should be a way to do this.
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