Morph from custom sculpt?
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Ok so, I have a model, a sculpture, of someone I commissioned an artist to make so I could 3d print a doll's head. So it's just a head and neck. I can export a copy without things like hair, eyelashes, jewelery, etc, to have just a bald head. The expression is even pretty neutral.
Is there a way to get a Daz Studio morph from that?
I've seen some imported video game characters and even anime character morphs, so I feel like it should be doable.
Comments
In principle yes, load it into a 3Dmodelling application with some kind of shrink-wrap or push-constraint tool/function, scale and position it to match the head of an imported Genesis whichever figure (ideally get the neck to match, and if possible the eyes as adjusting those can be fiddly), then use the tool/feature to bring the surfaces of the Genesis head into alignment with the doll head. Export the Genesis mesh and import into Daz Studio as a morph for that figure using Edit>Figure>Morph Loader