Creeating an invisible expansion morph

So I'm stumped here. I'm trying to create an invisible morph onto DazDog8 that could expand any clothing applied to it. I want to do this, because often the dforce fur swallows the clothing.

As an example, I am thinking of doing something similar to Oso's Reynard and its Fur Fit fuction.

Help?

Comments

  • Richard HaseltineRichard Haseltine Posts: 100,750

    The crude way to do it is two morphs, one the opposite of the other. Set the one that expands to AutoFollow and the one that undoes the effect to not AutoFollow and make the not-AutoFollow one a slave of the AutoFollow one. That way when you set the morph there will be no net chnage in the figure, but only the expand morph will be transferred to the fitted item giving the desired result.

    To turn AutoFollow off or on click the gear icon on the slider>Parameter Settings.

    To link the two morphs, set both to 100%, right-click on the Parameters pane and set it to Edit mode, then right-click on the slider that is to be the controller and select ERC Freeze - only the undo morph should be selected in Sub Components, assuming that is so Accept and test the result.

  • EboshijaanaEboshijaana Posts: 504

    Richard Haseltine said:

    The crude way to do it is two morphs, one the opposite of the other. Set the one that expands to AutoFollow and the one that undoes the effect to not AutoFollow and make the not-AutoFollow one a slave of the AutoFollow one. That way when you set the morph there will be no net chnage in the figure, but only the expand morph will be transferred to the fitted item giving the desired result.

    To turn AutoFollow off or on click the gear icon on the slider>Parameter Settings.

    To link the two morphs, set both to 100%, right-click on the Parameters pane and set it to Edit mode, then right-click on the slider that is to be the controller and select ERC Freeze - only the undo morph should be selected in Sub Components, assuming that is so Accept and test the result.

    I tried that, but for some reason the reverse morph never shows up because it is similar to the base state of the figure. Should I make the opposite like 0.01 smaller than the baseline for it to work? 

  • Richard HaseltineRichard Haseltine Posts: 100,750

    The reverse should be the exact opposite, so that applying both gives the zero shape - a simple way to do it is to apply the actual morph at -100% and to export that as OBJ.

  • EboshijaanaEboshijaana Posts: 504
    edited June 2022

    Richard Haseltine said:

    The reverse should be the exact opposite, so that applying both gives the zero shape - a simple way to do it is to apply the actual morph at -100% and to export that as OBJ.

    Derp. Thank you for correcting me. I'll try that XD

    EDIT: YEP, works like a dream! Thank you for your advice ^^

    Post edited by Eboshijaana on
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