Animation Files, expressions and adjustments in animation

Bruno AcciolyBruno Accioly Posts: 22
edited June 2015 in Art Studio

Hi there,

I am using the Locomotion Pro Animation Bundle Vol.2 and I needed my character to turn her head during a sprint and close her fists.
The issue is that, after I change the hands and head position, if I go to another frame Daz Studio drops my modification, ignoring I ever mad any and I loose the pose.

The expected result (for me anyway) if I changed the head and hands poses at frame 15 would be for Daz Studio to calculate every intermediary pose from frame 0 to frame 15 so I could get an animation out of my modifications.

By the way... Face Expression animation is working fine...

Am I wrong here?

Is there a way to achieve what I want?

Thanks again ;-)

(Attached I am sending an image of the character I am animating, just for you guys to look into her needy eyes.) =)

natalie.jpg
1920 x 1080 - 2M
Post edited by Bruno Accioly on

Comments

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,220
    edited December 1969

    there probably are existing keyframes for her hands and fingers present in the animation
    aniblocks tend to have them every frame if baked to timeline
    with animate lite there is very little you can do if anything to change this
    Animate2 you may be able to create a subtrack for the hands or delete all the finger/hand keyframes after baking to timeline
    sometimes puppeteer can be used to override animate for body parts but very hit and miss for me does not always stick or save.

  • Richard HaseltineRichard Haseltine Posts: 100,952
    edited December 1969

    Is this a set of AniBlocks or is it a plain pose? If it's a plain pose select the head and in the timeline pane click the Next Key button - I suspect you will find that it jumps only one frame, that every body part has a key in every frame, which ensures precision but makes adjustment hard.

  • argus1000argus1000 Posts: 701
    edited December 1969

    b.accioly said:
    Hi there,I am using the Locomotion Pro Animation Bundle Vol.2 and I needed my character to turn her head during a sprint and close her fists.
    The issue is that, after I change the hands and head position, if I go to another frame Daz Studio drops my modification, ignoring I ever mad any and I loose the pose.

    I work with Animate 2. I have an aniblock. I go to level 1 (see pic), then on the frame at 3 seconds, I rotate the figure's head. A keyframe is automatically written at that point. I go to the frame at 2 seconds and make a zero key. I do the same for the frame at 4 seconds. That means that the figure will have its head rotated from second 2 to second 4 only. Gofigure has tutorials on how to work with Animate 2.
    http://www.gofigure3d.com/site/index.php?option=com_content&view=article&id=54&Itemid=56
    cap.png
    805 x 320 - 17K
  • Bruno AcciolyBruno Accioly Posts: 22
    edited December 1969

    Thanks, guys!
    Those tips and links helped a lot!

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