G8 to FBX Glitch

Hey,

Never had this issue before but encountering this issue when exporting to fbx and then into blender, the model seems to be glitching out of the pose, not sure how to explain it, but I've attached a screenshot of the fbx file in blender and my export settings.

Thank you!

Screenshot 2022-05-21 at 9.30.25 pm.png
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Screenshot 2022-05-21 at 9.34.48 pm.png
2008 x 1376 - 978K

Comments

  • Richard HaseltineRichard Haseltine Posts: 100,670

    This is an issue when you try to export at a higher mesh resolution - export the base cage and apply SubD to that in Blender, it's how the figure is designed to work.

  • mjpart98mjpart98 Posts: 2

    Richard Haseltine said:

    This is an issue when you try to export at a higher mesh resolution - export the base cage and apply SubD to that in Blender, it's how the figure is designed to work.Th

    Thank you, that fixed the glitch aspect but im now experiencing this with the arms, never had an issue with exporting fbx before 

    Screenshot 2022-05-22 at 12.09.34 pm.png
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    Screenshot 2022-05-21 at 9.27.47 pm.png
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  • Richard HaseltineRichard Haseltine Posts: 100,670

    The skeleton is not aligned with the mesh - was there a morph applied that changed the figure's overall size?

  • mjpart98mjpart98 Posts: 2

    Richard Haseltine said:

    The skeleton is not aligned with the mesh - was there a morph applied that changed the figure's overall size?

    Just checked and it seems like a blender issue as it imports into cinema 4d fine, there's no morph applied to change the size of the figure. I'm new to blender so I've attached my import settings to see if I'm doing anything wrong.  

    Thank you

    Screenshot 2022-05-26 at 11.22.32 am.png
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  • Richard HaseltineRichard Haseltine Posts: 100,670

    Might try with Automatic Bone Orientation unchecked, or try the check boxes under Transform but I don't really have any experience importing rigged figuers into Blender (I've only recently got around to downloading it at all)

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