Store data in a Scene

I need to store abitrary propriety information in a scene file, to be read by a script. Right now I'm using null nodes, and using their name and labels as name:value pairs. For example, a null node labeled "Project", with a node name "MayAprilRenders". Is there a better way to do this? Can we read the DSON from within a script?

Comments

Sign In or Register to comment.