Decal suddenly showing bright background on all characters that worked in previous renders
Hello everybody,
I'm currently working on a pool scene that involves decals to simulate water running down G8's body, but I've run into an issue that I just cannot resolve.
For some reason if I import a new character into the scene and use the decal it will now have the area where the decal intersects with G8's body show up a lot brighter than the rest of the body (see left side of screenshot).
Existing characters in the scene that use the same decal work just fine. This even holds true for the very same character - I used the same sub scene for a specific G8 - the one I had added to the scene a few days ago (right side of screenshot) still works fine, but the newly imported (and identical) one will have the issue.
While tinkering around I noticed that the issue does not seem to appear when I use a spotlight. In my scene I use several mesh lights (a lamp prop with the glass set to emit white light) and setting just one of them to visible triggers the behavior.
The product I'm using is the WetFX decal kit by KindredArts (https://www.daz3d.com/wetfx-decal--shader-kit), although I don't think it's the product that's the issue here, since it has worked fine in the same scene before. I'm running v4.20 of DAZ Studio with the most current nVidia drivers.
I'm happy to provide more details, I'm just not sure what is relevant.
Any suggestions or pointers in the right direction would be much appreciated.
Comments
It's the supposedly transparent background not being totally blank lighting up with light sources. Iray has issues with transparencies and light. I though it had been corrected, but apparently not. I have stopped using decals for this reason.