SOLVED: Daz Studio looking for animation that doesn't exist
Things were working fine on a few renders.
Then on my latest attemoted render I don't even have the animation pane open or docked. When ever I try to load a pose I get a DS popup :
"Animation Range: Total Frames
This preset contains information for frames beyond the length of your current timeline. Would you like to add frames to the timeline in order to import the entire file"
I check no and it lets the pose preset load.
I only use the timeline for dforce, which I did use in the affected scene before loading poses.
When I try to render it seems as though it is rendering an animation, even though in Render settings it is set at current frame.
When I close the render it shuts down Daz Studio. (Just stops and I go to desktop, no warning, no crash notice).
I see nothing that even reflects Daz Shut down in the log. I see some warnings in the log dealing with plugins dealing with .dll files om startup.
I'm at a loss as to how to get things working again.
Windows 10. Most current Daz Studio 4.20.0.17 (64-Bit). 2080ti studio driver 511.65.
Comments
The inital message means just what is says - the rpeset was saved as a play range, not a single frame, and the ttoal number of frames in that is higher than the current settings in DS so it is asking permission to add extra fames to the play range. That won't affect the render settings. The log file shows the last rnder completing, then there was obviously a crash (or forced quit) as theer is no line for existing before the start of the session that was active when you loaded the log. Unforunately the log starts after the load started - try opening the log without reopening Daz Studio, or leave it open, import the pose and render, then allow the log to update and save that.
Thank you Richard for your help.
What I don't understand is why is it saving the preset as a play range? It is a static pose, not an animation. I
do hold down CTRL while loading the pose (so as to not change figure translation), I looked at the settings of that popup,
I never touch them besides unchecking the x,y,z boxes, I didn't see anything there that would cause this.
I loaded the scene fresh, loaded a pose, same popup, ran the render. No crash. Saved the log.
Is there a size limit for attachments? I can't get the log to attach. (20,000 kb)
I also noticed while waiting for the render to finish that the render does not show what is in the viewport, but the scene before the pose preset is loaded,
as if it is trying to render an animation but only using the "first" frame which is the original loaded scene, before the new pose was loaded.
I'm wondering if it could be something I hit by mistake in dforce settings. That is the only time I've used the timeline and I used it on this scene before these errors occured.
I usually use dforce companion for my sims, but for one figure pose it was too complex and the animation timeline wokred better.
log attached.
I had to delete the thousands of lines Warning Morph formula not found to get it under the size limit
Is this a pose or a scene? It does sound as if there might be an issue with the whole scene, and the pose preset is just one of the things showing that up.
It is a scene where I'm trying to load a pose. There is no animation.
I was thinking the same thing. I'll try deleting the scene and see if there is an effect anywhere else.
I wish I new what I did to cause it. Could there be something to do with the dforce animation?
Thank you Richard for your help and patience.
I've got to log in to work and pretend I care. I'll post again my results later this morning (1100-1200 EST)
The problem, unfortuntely is not isolated to the one scene.
It seems its every scene. Daz tries to run an animation for render everytime I try to load a pose it thinks I'm adding to an non-existing animation.
No idea where to go next. Maybe roll back to the prvious version of Studio? This only occured after the update to the latest version. Though it doesn't make much sense either as I was rendering fine up to that one scene.
I must have made a change, unawares, to my settings while creating the last scene that is now sitting in my preferences.
I checked Render settings, so that is still current frame. Anywhere else to look?
As a test, I went back to some previous scenes that was rendered before the update to 4.20.0.17 and there was no issue.
So I at least have it narrowed down to the scenes created yesterday.
I can't remember when I did the update but I'm still not convinced that is part of the problem.
Something is triggering Studio to by default to look for an animation.
Probably easier to delete all those scenes and start over.
I've put in a ticket on the off chance the problem has occured to someone else.
So the poses are from https://www.daz3d.com/seasoned-fighter-poses-for-genesis-3-and-8 ?
The scene will load its own render settings by default, have you checked that it isn't setting the render type to animation or image sequence? Have you checked that the Timeline pane is still showing the default 31 frames?
It's not just that pose set, but all.
I checked the Render type and its current frame.
The timeline Pane is not showing at all. That's what is throwing me, I don't have the timeline pane activated.
I used it for a dforce simulation then closed it again.
I think it is definitely something to do with Dforce.
I've been going scene by scene working from a few days back to most recent.
I've got it narowed down to scenes that were run after I ran a dforce simulation.
Is there a way that the animation timeline can be "active" without being viewable?
I've tried turning on the window then shutting it down again, but of course it can't be that simple.
The Scene always has a timeline - the Timeline pane is how it is accessed, closing it doesn't alter the settings. If the render type is set to signle frame how do you know it is rendering an animation?
Wouldn't be the first time some item/asset loaded with range of frames.
In your tests that have this problem is there a common item/asset loaded to the scene?
I'm guessing.
The log is showing (to my reading) that it is accessing animation.
And, even though I load a new pose, and it shows in the viewport, when I render it goes to the previous pose in the render (e.g. the figure is in an A pose, I add a pose preset, hit render, the render frame is the A pose still, even though the viewport shows the pose preset).
I'm assuming it's running a timeline, render settings say frame only, so it's rendering only "frame 0" of the timeline.
Since it is asking me to extend the timeline everytime I add a pose, I'm guessing its running an animation.
What would cause Daz to run a animation?
Could 1 item of clothing for example have a timeline simulation "active", and if I go through item by item and turn off simulation, could that have an effect?
I'm asking as I'm currently clearing out my scene and rebooting Daz so when I troubleshoot a "bad" scene I have a fresh start.
And again, Thank you very much for your time and expertise.
The timeline is not necessarily about animation, it may be a simulation that was not cleared or just a pin on some dial on an item at frame 1636.
Open the Timeline, see if there are any keys set, see if it is not on frame 0 anyway (I would expect it was).
Thank you both for your help.
I'll check the timeline as soon as I get booted back up.
I've got the timeline open, but honestly I've never used it. Is there a one key to clear the whole timeline?
I don't see anything in there.
That's it.
You guys are the best. I owe you another pint.
I had to drill down everything and somehow I put a key frame on Render settings in frame zero.
No idea how as I don't even keep the timeline accessible.
I'll edit the title to so it's solved.
Again, thank you very much.