Iray for non realism!
Jay Jay_1264499
Posts: 298
in Art Studio
Hi everyone. I appreciate this may seem a little odd but I'm looking to use Iray (Been a 3DL user for years now) as I find rendering HD figs takes forever (even on a pretty decent PC)
I'm primarily a comic artist using Daz so use a lot of Age of Armour lights and Uberlighting and then take my render into Hitfilm for postmark.
The image attached is lit with Uberlighting and further embellished in Hitfilm and took about 20 mins to render.
I've hardly dabbled in Iray as the photo real look wasn't my thing but can Iray get me these sort of non realistic results? If so can anyone recommend a tutorial (YouTube or paid) that could point me in the right direction?
Thank you for anyone who can advise me!
I-01.png
800 x 450 - 510K
Comments
It depend how Non Realistic you want to achieve . Using right lighting and materials for sure can help you . And yes you`re also need postwork ( color shifting - exposure etc ) if you want to push further.
What makes NPR mostly about simple shape - limited color palette or tones and line art , but everyone have different ideas about Non photo Realistic especially when you like to blend with bit of realism. So as long your render at least have those three elements that will easier for you to push into Non Photo Realistic
You might want to look into the "My Shaders" collections. If you're wanting something specifically cartoony, that too can be done in IRAY via the Sketchy Toon shader, which I made this with.
I feel you can quite easily achieve the kind of results you're after with IRAY, or at least something similar.
IRAY was built for photorealism, but that doesn't mean it automatically makes everything hyper-photorealistic at the press of a button. You have to actually work quite hard to achieve a result that might actually be mistaken for a real photograph. Most renders will fall somewhere in between photorealism and stylised... which is also where your example falls, I'd say.
But I also wonder why you feel the need to render HD figures if you're not after hyper-realistic results. Can't you just reduce the SubD and the texture sizes, and keep rendering in 3DL, if you like that engine?
Yeah, lots of extra fine detail is the enemy when you're trying to achieve NPR.
Also, if you want to use 3DL, the SubD levels are for the viewport only so keep it at 1 to make it work smoothly. 3DL always renders at "max" SubD, HD morphs or not. Your rendertimes issues may be due to some light- or rendersettings, especially samples or shading rate? You could post screenshots if you like.
Generally HD morphs will have an impact on rendering with 3DL, however it shouldn't be very significant. And I agree with the others, if you're not going for realism, consider leaving them out;)
Edit to add: If by Uberlight you mean UberEnvironment2 (UE2), depending on its settings rendering could take forever:)) I want to believe there's the culprit?
Aah right, the UberArea ligth, sorry for being thick:) Yeah it's a render hog for sure. Do note that each polygon is treated as a separate emitter. Making complex geometry emit light may require some workarounds. Like using a highpoly model with ambient, visible to the camera and a low poly copy that actually emits light but is hidden to the camera (Fantom).