How to transfer a SBH to another figure?
TheCediz
Posts: 172
Hello, so I have facial Hairs from a G3 that Id like to use on a G8 figure. As I understand it, SBH are linked to specific geometries of a figure. So I tried to create a figure prop asset from it, It worked but not perfectly, I was okay with it, but then by reloading the scene, I got a problem with the geometry because the beard appeared as a cube.
I'm missing a few steps I suppose.
Thank you
Comments
Is this Strand based Hair or dForce hair? Is it just hair growing from the figure, or is there a separate mesh (a "chincap", analgously with a skullcap)?
The maps should be usable on Genesis 8, but I'm not sure there would be a way to transfer the styling.
Isn't there a way to convert the SBH geometry to something like an object?
Export, reimport, and save as a new DAZ object .
Try look this post for how export: https://www.daz3d.com/forums/discussion/332956/export-of-strand-based-hair-possible
There was a discussion that I think might be useful since it involves one of the most complex of the SBH uses:
https://www.daz3d.com/forums/discussion/348066/
Oh yeah, good tread, thank you.
Edit: Unfortunately, I can't do it as this is for G8 to G8.