Split tall and shorten morphs -Solved-
Dax Avalange
Posts: 340
Helloooo Richard? (Haseltine)
Dax Avalange here again with a stupid question but driving me crazy!
Must to splot different tall and shorten characters! I followed the famous video on youtube that explain, but that video os incomplete. After set Y translate adding the body morph value to the base fogure value, total is nor anymore 0. At that lont the video stop! What must to do after that to set 0 default the Y translate of the character?
Thanks
Post edited by Dax Avalange on
Comments
Do you have the feet on the ground now or are they in mid air?
Using the same procedure of the video ase figure to ground, then the morph setted from neck to ground cause is a little bit high, then saved and mixed the Y translate value of the morph figure plus the value of the base figure. Result, character placed on the ground, when morphed always on the ground at 0.0, while if I click Move ri Ground it kove on the ground plane. Like all the characters feom Daz as I can see. It's a little bit twisted explain but I think you understood! Lol!
Following this video in few words.
https://youtu.be/RR9SY5_7qcw
I see what you mean about its cutting out - I think it is going to move the value to the hip bone, zero it on the figure node, and then do an ERC Freeze.
Interesting! I will do what you say Richard! Thanks as always! Let you know!