Tips for reducing flyaways with strand based dForce hair?
mikethe3dguy
Posts: 515
I'm working with dForce Lexi Hair and sometimes simulations result in unsightly flyaways. I've been simulating as a single frame but from memorized pose. I tried increasing stabilization time which doesn't seem to help.
Anyone have any tips on how to eliminate or reduce them?
Flyaway Hair.jpg
474 x 783 - 312K
Flyaway Hair 2.jpg
393 x 633 - 233K
Comments
Maybe try increasing the pose transition time?
That did the trick, turned it up from 1.0 to 3.0. Thanks!
Ahh, dammit. Increasing Pose Transition only worked on the first pose. After that first one, setting it to 3.0 didn't seem to have an effect. I could try higher than 3 but as it is that setting greatly increased simulation time, like it seemed to take nearly 3x as long.
Well, increasing Pose Transition to 5.0 seemed to work, at least for the one pose I tested. Either that or it could be that I made the necklace the figure was wearing not visible in the simulation. I was worried that hair strands might have been catching in it. Though my bet is the longer pose transitions.
Could also try increasing gravity a bit.