life android female poor head finish

Daz why is the finish on the site of this expensive figure uneven ? 

Screenshot 2022-04-03 at 11.38.34.png
1700 x 1502 - 1M

Comments

  • side*

  • same issue happens on the male version when you change surface colour of the face

    this doesn't show with default look, but changing face surface shows like this which is not good

    Screenshot 2022-04-03 at 12.15.39.png
    2244 x 1824 - 2M
  • felisfelis Posts: 4,305

    If I compare it to the promos it looks like there is a missing cutout oppacity map.

    Is this out of the box or have you done anything?

  • felis said:

    If I compare it to the promos it looks like there is a missing cutout oppacity map.

    Is this out of the box or have you done anything?

    all i have done out of the box is change face surface to a different colour etc 

  • felisfelis Posts: 4,305

    And how did you change the surface?

  • felisfelis Posts: 4,305

    I looked in the file list.

    If you go to the surface panel for the head, and find cutout appacity, is there then a map in it.

    If not I would suggest to browse to the texture folder and add 'HeadOP'

  • felis said:

    I looked in the file list.

    If you go to the surface panel for the head, and find cutout appacity, is there then a map in it.

    If not I would suggest to browse to the texture folder and add 'HeadOP'

    hi felis, just by changing the base colour value on the surface area to a different colour that's all, attached an example

    Screenshot 2022-04-03 at 12.39.36.png
    3528 x 2162 - 5M
  • cutout ocupancy at 50% fades the whole face 

    it seems if you change colour on basic RGB scale it's ok

    but if you try to change to paint, or plastic or anything else but a basic colour it does this for some reason

  • Cris PalominoCris Palomino Posts: 11,352

    Have you tried doing a full render?

  • felisfelis Posts: 4,305
    edited April 2022

    You shall not lower the overall cutout oppacity.

    But is there a map in it?

    And if you load one out of the box, does it look the same?

    Post edited by felis on
  • felisfelis Posts: 4,305

    Cris Palomino said:

    Have you tried doing a full render?

    Good idea. Viewport have issues showing cutout oppacity properly. 

  • jedijuddjedijudd Posts: 606
    edited April 2022

    There is an oppacity map for the face and one for the head are you using those

    Also make sure you are using a G8.1 uv based skin the oppacity maps will not work right on regular G8

    Post edited by jedijudd on
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