About Andrey Pestrryakoy Dround decal materials
Martial
Posts: 421
I got this product and try it : the prop in the scenes , the cut out mask on the prop and the corresponding material on....and i see nothing in rendering
Something i have don't understang
Please a suggestion
Thanks
Comments
Decals are displayed only in NVIDIA Iray mode.
In order for the decal to be displayed, it must be moved to your object, such as your ground, or any other object.
Many thanks
I got it now
With a single plane i got no problems with your decal materials.
Now i wanted to use it with the ground of a UltraScenery-scene. But... no luck.
Nothing to see.
Any suggestion ?
Many thanks.
EDIT : Thanks Richard Haseltine , indeed decals do not depend on UVs even though options seemed to be there in parameters.
I'd advise you to have a look at the bundle "Baby Oh Baby Shaders and Decals". It's really well made. And it helps a lot to understand how iRay decals work. They're very useful and efficient... although very limited as not all Shader options will work (displacement, emission, normal, etc).
Decals are projected onto the mesh - they don't care about UVs.
For me, i am not professional, it seems to be a problem with the multilayer of the UltraScenery-scene.
There is no way for me to add a decal to the terrain-layer of a multilayer.
Again... any help with this ?
I think this would help many users of UltraScenery to make their renders better.
Many thanks.
I suggest you take a look at the UltraScenery Experiments and Experiences thread - barbult has just been trying this product out on UltraScenery - see her posts HERE
ETA: And she is super-helpful if you can't follow her examples and want to ask specific questions there.
@ MelanieL: Many thanks for your help.
Barbult shows the solution ;-)
Ah, great - hope it's working well for you now.