[closed]Flatten Daz3D image to look like a 2D drawing
robross
Posts: 49
Anyone know how to make a 3D Daz image look like a 2D drawing? I like the flexibility of Daz 3D for creating scenes. But I want it flattened out to look 2D. I purchased a few products (Oso Toon Shader, DG Iray Toon Styles, Visual Style Shader) hoping for a simple solution. But it’s not as straight forward as I hoped. I'm still figuring this all out. So, if you are aware of a procedure or product that works, could you provide the "for dummies" version of how to use it. A pointer to Youtube videos would be fine, too.
Post edited by robross on
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Try loading the jpg render into Gimp which is free and use the filters in that?
Not familiar with GIMP. Checked out a video. Before I tackle learning a new app, let me say that I am familiar with photoshop,which seems similar. Anybody aware of combination of photoshop filters that would will give desired effect?
Try dithering in GIMP to 16 colors.
Visual Style Shader worked for me, there is extensive documentation included. That, plus some trial and error.
technically a 3D Daz image is a 2D image, so it's just a matterof using an image editor like photoshop or gimp to apply any filters to the 3D image to get the desired look you want. check out this online image editor, it has a ton of filters https://www.befunky.com/
Is there a concrete example of the kind of output you're looking for, or would be acceptable to you?
There are many people here who have experience with NPR (Non-Photorealistic Rendering) of many different styles, approaches and complexity. Posting an example of the kind of inage you'd like to make will go a long way towards getting pointed in the right direction.
I'd also add that there is some wisdom in your OP. I have some experience with NPR and have been contacted countless times over the years. Most people have been looking for a magic shader, or a magic filter, that will produce fantastic results. The reality of the situation is that toon shaders or Photoshop filters used on DAZ assets or render output will look exactly like what they are - shaders or filters. If that's what you're after, then you're in luck and I'm sure somebody can point you in the right direction if you provide an example.
If you're looking for something more, then the workflow will be, like you said, "not as straight forward as I hoped". The journey is fun and rewarding in and of itself, though!
- Greg
You; said you know photoshop maybe this will help.
Gimp:
Thanks. Looks like the Photoshop/Topaz combination in the video pointed to by AgitatedRiot might come close to providing the affect I want from post renders. Topaz seems to provide filters like riverman63 suggested, but for Photoshop, an application I am alreeady somewhat familiar with. Will download trial and see what happens.
Tried Photoshop/Topaz combination. Topaz seems to be a great filter program... But, sometimes what appears on screen is not exactly how it prints out. And print is my final objective. Still working on this.
FYI Gimp and Photoshop do many of the same things but the menu and shortcut structure is entirely different so finding the action you want to perform can be difficult.
One of the tricks I use...
Make a copy of the image. Change the copy to black and white.
From here play with both Find Edges and Levels. Your end goal is to have black outlines of the forefront subjects.
When done, copy this image as a layer onto your color image. Set the blend to "Darken." This should give you thicker boundary lines. Play with the opacity of the B/W overlay layer to adjust how visible you want the lines to be.
Check out my free Photoshop action . This not straight forward though , you need to dial or make changes in several parameters because each render is different . I believe I`m also include the rough documentation how to use it
You can check my signature to see several example and another toon freebie ( mostly using pwToon )