How do you apply Textures from Texture Atlas (Daz3d 4.15)

I don't know where I'm going wrong.

I'm able to use Texture atlas and create the atlas but when I click apply the texture turns out correct on 1 or 2 layers but incorrect on the others.
I tried to follow a tutorial on Youtube but when importing collapsed UVs it's aparently invalid.

I'm using a Genesis 8 model
The surface UVs are all changed to the Atlas UV

Any tips or is there an updated tutorial? other forum links are no longer working.

Comments

  • Please use a male figure zoomed to show only yhe upper body to demostrate the problem.

    When you export the model to get the collapsed UVs is it at base resolution with no atachments (e.g. lashes)?

  • Yes, I exported at base resolution to obj, then imported  the obj then this issue pops up

    I exported the whole body, so is this where I'm going wrong? I didn't delete the lashes or eyes.

  • I deleted the lashes then exported with these settings but get the same error

    These are my export settings

     

    I deleted the eyelashes before export, can't see anything else I'm meant to delete

  • That doesn't look like base resolution.

  • they are just examples of what I did. I exported everything the right way before the grabs

Sign In or Register to comment.