Mesh distortions in High Resolution

Omega96Omega96 Posts: 5

This seems to be more prevalent with muslce morphs dialed in, primarily deltoids. If you have a character with deltoid muscles dialed in raise their arms, you get some very ugly distortions.


Is there any way to adjust distortions to the mesh in high resolution? I send my figures to Zbrush to smooth out distortions due to bends, and it looks great in Base resolution. Perfectly smoothed out. Once I toggle over to high resolution, however, the model wrinkles and distorts.

At first I thought it was JCMs, and dialed them out, but that's not what's going on. It seems to be related to whatever DAZ does when we are in high resolution. Are there any ways to edit that so it doesn't hit target areas? I've tried everything. :(

Post edited by Omega96 on

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