How to get current texture image of Diffuse Color Property
jag11
Posts: 885
I'm writing a script to change the Diffuse Color, but keeping the current texture image
This is the code to set the Diffuse Color property:
g_oPresetHelper.setColorProperty( "Diffuse Color", [ 255, 255, 255 ],
"/Runtime/Textures/DAZ/Characters/Genesis2/Olympia/Olympia6FaceM.jpg" );
Question is, how do I get the current settings? in order to do:
var currentTexture = getCurrentTextureFunction...
g_oPresetHelper.setColorProperty( "Diffuse Color", [ 255, 255, 255 ],
currentTexture );
Any help would be appreciated. Thanks in advance.
Comments
I wouldn't use the presetHelper object - it was, as its name implies, a special object to abstract the functions of presets from the script to the application. Instead you can, once you have the surface, find its diffuse colour property with findProperty( name ) or findPropertyByLabel( label ), which will be a DzColorProperty, and then just use its setColorValue( color ) method without touching the map (which is available through getMapValue(), which will return a DzTexture which has getFilename() ).
Thanks Richard, I'll go that way.