Wheel turning formula
Mouser
Posts: 675
This is embarrising, years back I was animating a cars wheels using a formula to do it without me keyframing everything all the time.
Unfortunatly when I had one (of many) past HD failures I lost the notes on the formula in question.
Its a simple enough formula and I used to use it a lot but I cannot remember now or find my notes on it, is anyone familar with this formula?
Comments
What do youi mean? A relation between distance travelled and number of rotations? An ERC set-up for Poser or DS?
The change in angle (radians) is the translation (let's say X) divided by the radius of the wheel. Multiply by 360 / (2*pi) to get degrees. The relation will always hold true no matter how fast you translate, so you will always get the proper rotation, assuming no slip.
Thats the problem I cant remember (damn my dementia) all I know is that it worked.
Found it in an old renderosity forum question I started, lord that long ago.
Distance/((Pi*Diameter)/360)=degrees
This was back when I was using Poser/Vue, I'll see if it will work in DS.